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author | Max Horn | 2004-11-26 21:10:56 +0000 |
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committer | Max Horn | 2004-11-26 21:10:56 +0000 |
commit | a0c4e81d74616147d3a5f4eed29ad47b753e2578 (patch) | |
tree | 573af415f23129fcdd52f38ec51ac99f7238b7fc /backends/dc/selector.cpp | |
parent | 0d27b23efdeeaead3ec57126bddea6621d53e2cd (diff) | |
download | scummvm-rg350-a0c4e81d74616147d3a5f4eed29ad47b753e2578.tar.gz scummvm-rg350-a0c4e81d74616147d3a5f4eed29ad47b753e2578.tar.bz2 scummvm-rg350-a0c4e81d74616147d3a5f4eed29ad47b753e2578.zip |
Trying to fix the WinCE/DC port breakage -- blindfolded, though, hence it probably isn't enough to get things compiling again :-/
svn-id: r15897
Diffstat (limited to 'backends/dc/selector.cpp')
-rw-r--r-- | backends/dc/selector.cpp | 30 |
1 files changed, 13 insertions, 17 deletions
diff --git a/backends/dc/selector.cpp b/backends/dc/selector.cpp index 56cb63373d..92cce1ea69 100644 --- a/backends/dc/selector.cpp +++ b/backends/dc/selector.cpp @@ -142,7 +142,7 @@ struct Dir { char name[252]; char deficon[256]; - FilesystemNode *node; + FilesystemNode node; }; static Game the_game; @@ -160,10 +160,10 @@ static bool checkName(const char *base, char *text = 0) return false; } -static bool isGame(const FilesystemNode *entry, char *base) +static bool isGame(const FilesystemNode &entry, char *base) { FSList files; - files.push_back(*entry); + files.push_back(entry); DetectedGameList candidates; const PluginList &plugins = PluginManager::instance().getPlugins(); @@ -180,10 +180,10 @@ static bool isGame(const FilesystemNode *entry, char *base) return true; } -static bool isIcon(const FilesystemNode *entry) +static bool isIcon(const FilesystemNode &entry) { - int l = entry->displayName().size(); - if(l>4 && !strcasecmp(entry->displayName().c_str()+l-4, ".ICO")) + int l = entry.displayName().size(); + if(l>4 && !strcasecmp(entry.displayName().c_str()+l-4, ".ICO")) return true; else return false; @@ -228,24 +228,23 @@ static int findGames(Game *games, int max) int curr_game = 0, curr_dir = 0, num_dirs = 1; dirs[0].node = FilesystemNode::getRoot(); while(curr_game < max && curr_dir < num_dirs) { - strncpy(dirs[curr_dir].name, dirs[curr_dir].node->path().c_str(), 252); + strncpy(dirs[curr_dir].name, dirs[curr_dir].node.path().c_str(), 252); dirs[curr_dir].name[251] = '\0'; dirs[curr_dir].deficon[0] = '\0'; - FSList *fslist = dirs[curr_dir++].node->listDir(FilesystemNode::kListAll); - if (fslist != NULL) { - for (FSList::const_iterator entry = fslist->begin(); entry != fslist->end(); + FSList fslist = dirs[curr_dir++].node.listDir(FilesystemNode::kListAll); + for (FSList::const_iterator entry = fslist.begin(); entry != fslist.end(); ++entry) { if (entry->isDirectory()) { if(num_dirs < MAX_DIR && strcasecmp(entry->displayName().c_str(), "install")) { - if ((dirs[num_dirs].node = entry->clone()) != NULL) - num_dirs ++; + dirs[num_dirs].node = *entry; + num_dirs++; } } else - if(isIcon(&*entry)) + if(isIcon(*entry)) strcpy(dirs[curr_dir-1].deficon, entry->displayName().c_str()); else if(curr_game < max && - isGame(&*entry, games[curr_game].filename_base)) { + isGame(*entry, games[curr_game].filename_base)) { strcpy(games[curr_game].dir, dirs[curr_dir-1].name); if(uniqueGame(games[curr_game].filename_base, games[curr_game].dir, games, curr_game)) { @@ -263,9 +262,6 @@ static int findGames(Game *games, int max) } } } - delete fslist; - } - delete dirs[curr_dir-1].node; } for(int i=0; i<curr_game; i++) if(!loadIcon(games[i], dirs, num_dirs)) |