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authorMax Horn2004-02-28 12:58:13 +0000
committerMax Horn2004-02-28 12:58:13 +0000
commitc6752cccf5186fb04c97e2bb4a64c52fc9447073 (patch)
tree91f3f0264b1542a839cc3504b52603a8034547cb /backends/dc/selector.cpp
parent56102a1d02925abbe9fc0504751de1a270a34ff3 (diff)
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
svn-id: r13087
Diffstat (limited to 'backends/dc/selector.cpp')
-rw-r--r--backends/dc/selector.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/dc/selector.cpp b/backends/dc/selector.cpp
index 38f7ebf024..05af35d1c8 100644
--- a/backends/dc/selector.cpp
+++ b/backends/dc/selector.cpp
@@ -426,7 +426,7 @@ int gameMenu(Game *games, int num_games)
draw_trans_quad(100.0, y, 590.0, y+32.0,
0x7000ff00, 0x7000ff00, 0x7000ff00, 0x7000ff00);
- games[i].icon.set_palette(pal);
+ games[i].icon.setPalette(pal);
drawGameLabel(games[i], pal, 50.0, y, (cnt == selector_pos?
0xffff00 : 0xffffff));
y += 40.0;