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author | Lars Persson | 2005-07-05 20:22:56 +0000 |
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committer | Lars Persson | 2005-07-05 20:22:56 +0000 |
commit | d4716a1fb525540f3395262d236df51ef70874f1 (patch) | |
tree | 7e5ddbbd1b7cfb28df2c25f041bf07d487bed662 /backends/epoc/SymbianActions.h | |
parent | 57858a8757a5b3d96958ec856862886184082652 (diff) | |
download | scummvm-rg350-d4716a1fb525540f3395262d236df51ef70874f1.tar.gz scummvm-rg350-d4716a1fb525540f3395262d236df51ef70874f1.tar.bz2 scummvm-rg350-d4716a1fb525540f3395262d236df51ef70874f1.zip |
* Start of generic key configuration support for ScummVM
* Moved KeyConfigDialog, key from WinCE to gui
* Updated wince code to inherit and use new GUI::Keys and launch new dialog
* New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp
* Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events
* Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA)
* Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test
* Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly
* Actor.h in Saga now compiles for default VC6 setting.
* Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting.
* Changed order of creation of gamedetector and mainsystem in Main.cpp
* If anything does not compile, or is totally out of order, please revert changes.
svn-id: r18498
Diffstat (limited to 'backends/epoc/SymbianActions.h')
-rw-r--r-- | backends/epoc/SymbianActions.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/backends/epoc/SymbianActions.h b/backends/epoc/SymbianActions.h new file mode 100644 index 0000000000..9e556a04af --- /dev/null +++ b/backends/epoc/SymbianActions.h @@ -0,0 +1,77 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001-2005 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + * + */ + +#ifndef SYMBIANACTIONS_H +#define SYMBIANACTIONS_H + +#include "common/stdafx.h" +#include "common/scummsys.h" +#include "common/system.h" +#include "base/gameDetector.h" +#include "gui/Key.h" +#include "gui/Actions.h" +//#include "sdl.h" + +namespace GUI { + +#define ACTION_VERSION 6 + +enum actionType { + ACTION_UP = 0, + ACTION_DOWN, + ACTION_LEFT, + ACTION_RIGHT, + ACTION_LEFTCLICK, + ACTION_RIGHTCLICK, + ACTION_SAVE, + ACTION_SKIP, + ACTION_ZONE, + ACTION_FT_CHEAT, + ACTION_SWAPCHAR, + ACTION_SKIP_TEXT, + ACTION_PAUSE, + ACTION_QUIT, + ACTION_LAST +}; + +class SymbianActions : public Actions { +public: + // Actions + bool perform(ActionType action, bool pushed = true); + Common::String actionName(ActionType action); + int size(); + static void init(GameDetector &detector); + void initInstanceMain(OSystem *mainSystem); + void initInstanceGame(); + + // Action domain + Common::String domain(); + int version(); + + ~SymbianActions(); +private: + SymbianActions(GameDetector &detector); + bool _right_click_needed; +}; + +} // namespace GUI + +#endif |