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authorLars Persson2005-07-05 20:22:56 +0000
committerLars Persson2005-07-05 20:22:56 +0000
commitd4716a1fb525540f3395262d236df51ef70874f1 (patch)
tree7e5ddbbd1b7cfb28df2c25f041bf07d487bed662 /backends/epoc/SymbianOS.h
parent57858a8757a5b3d96958ec856862886184082652 (diff)
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* Start of generic key configuration support for ScummVM
* Moved KeyConfigDialog, key from WinCE to gui * Updated wince code to inherit and use new GUI::Keys and launch new dialog * New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp * Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events * Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA) * Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test * Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly * Actor.h in Saga now compiles for default VC6 setting. * Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting. * Changed order of creation of gamedetector and mainsystem in Main.cpp * If anything does not compile, or is totally out of order, please revert changes. svn-id: r18498
Diffstat (limited to 'backends/epoc/SymbianOS.h')
-rw-r--r--backends/epoc/SymbianOS.h32
1 files changed, 32 insertions, 0 deletions
diff --git a/backends/epoc/SymbianOS.h b/backends/epoc/SymbianOS.h
index abe72dc57d..5f281cfd3b 100644
--- a/backends/epoc/SymbianOS.h
+++ b/backends/epoc/SymbianOS.h
@@ -26,6 +26,8 @@
#include "sdl-common.h"
+#define TOTAL_ZONES 3
+
class OSystem_SDL_Symbian : public OSystem_SDL {
public:
OSystem_SDL_Symbian();
@@ -53,6 +55,23 @@ protected:
*/
void symbianMix(byte *samples, int len);
+ /**
+ * This is an implementation by the remapKey function
+ * @param SDL_Event to remap
+ * @param ScumVM event to modify if special result is requested
+ * @return true if Event has a valid return status
+ */
+ bool remapKey(SDL_Event &ev,Event &event);
+
+ void setWindowCaption(const char *caption);
+
+ /**
+ * Used to intialized special game mappings
+ */
+ void check_mappings();
+
+ void initZones();
+
// Audio
int _channels;
@@ -60,6 +79,19 @@ protected:
void *_sound_proc_param;
byte* _stereo_mix_buffer;
+ // Used to handle joystick navi zones
+ int _mouseXZone[TOTAL_ZONES];
+ int _mouseYZone[TOTAL_ZONES];
+ int _currentZone;
+
+ typedef struct zoneDesc {
+ int x;
+ int y;
+ int width;
+ int height;
+ } zoneDesc;
+
+ static zoneDesc _zones[TOTAL_ZONES];
};
#endif