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author | Lars Persson | 2005-07-05 20:22:56 +0000 |
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committer | Lars Persson | 2005-07-05 20:22:56 +0000 |
commit | d4716a1fb525540f3395262d236df51ef70874f1 (patch) | |
tree | 7e5ddbbd1b7cfb28df2c25f041bf07d487bed662 /backends/epoc/build/UIQ/EScummVM.rss | |
parent | 57858a8757a5b3d96958ec856862886184082652 (diff) | |
download | scummvm-rg350-d4716a1fb525540f3395262d236df51ef70874f1.tar.gz scummvm-rg350-d4716a1fb525540f3395262d236df51ef70874f1.tar.bz2 scummvm-rg350-d4716a1fb525540f3395262d236df51ef70874f1.zip |
* Start of generic key configuration support for ScummVM
* Moved KeyConfigDialog, key from WinCE to gui
* Updated wince code to inherit and use new GUI::Keys and launch new dialog
* New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp
* Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events
* Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA)
* Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test
* Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly
* Actor.h in Saga now compiles for default VC6 setting.
* Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting.
* Changed order of creation of gamedetector and mainsystem in Main.cpp
* If anything does not compile, or is totally out of order, please revert changes.
svn-id: r18498
Diffstat (limited to 'backends/epoc/build/UIQ/EScummVM.rss')
-rw-r--r-- | backends/epoc/build/UIQ/EScummVM.rss | 19 |
1 files changed, 1 insertions, 18 deletions
diff --git a/backends/epoc/build/UIQ/EScummVM.rss b/backends/epoc/build/UIQ/EScummVM.rss index 470e819220..72f798781d 100644 --- a/backends/epoc/build/UIQ/EScummVM.rss +++ b/backends/epoc/build/UIQ/EScummVM.rss @@ -28,7 +28,7 @@ NAME SCUM // Include definitions of resource STRUCTS used by this // resource script #include <eikon.rh> -#include "..\backends\epoc\Scummvm.hrh" +#include "..\..\Scummvm.hrh" // Include the standard Eikon resource ids #include <eikon.rsg> @@ -41,22 +41,5 @@ RESOURCE TBUF16 { buf=""; } RESOURCE EIK_APP_INFO { - menubar = r_scum_menubar; } -RESOURCE MENU_BAR r_scum_menubar // *** Menu bar -{ - titles = - { - MENU_TITLE { menu_pane = r_scum_menu; txt = "ScummVM"; } - }; -} - -RESOURCE MENU_PANE r_scum_menu // *** Submenu -{ - items = - { - - MENU_ITEM{command = EEikCmdExit;txt = "Exit";} - }; -} |