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author | Strangerke | 2011-06-29 16:15:41 +0200 |
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committer | Strangerke | 2011-06-29 16:15:41 +0200 |
commit | b0c9c9122fc678074aba30068e5b36d347208e65 (patch) | |
tree | 79a99db08ec985f2e5f1e216823b1104d5b753fb /backends/events/ps3sdl/ps3sdl-events.cpp | |
parent | f2f3124246a77036f843dee2d83ad28084234ebc (diff) | |
parent | c32a3ea0d30336771bab460ecccb58c4614e6294 (diff) | |
download | scummvm-rg350-b0c9c9122fc678074aba30068e5b36d347208e65.tar.gz scummvm-rg350-b0c9c9122fc678074aba30068e5b36d347208e65.tar.bz2 scummvm-rg350-b0c9c9122fc678074aba30068e5b36d347208e65.zip |
Merge branch 'master' of github.com:scummvm/scummvm into soltys_wip2
Diffstat (limited to 'backends/events/ps3sdl/ps3sdl-events.cpp')
-rw-r--r-- | backends/events/ps3sdl/ps3sdl-events.cpp | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/backends/events/ps3sdl/ps3sdl-events.cpp b/backends/events/ps3sdl/ps3sdl-events.cpp new file mode 100644 index 0000000000..eefc641844 --- /dev/null +++ b/backends/events/ps3sdl/ps3sdl-events.cpp @@ -0,0 +1,163 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#if defined(PLAYSTATION3) + +#include "backends/events/ps3sdl/ps3sdl-events.h" +#include "backends/platform/sdl/sdl.h" +#include "engines/engine.h" + +#include "common/util.h" +#include "common/events.h" + +enum { + BTN_LEFT = 0, + BTN_DOWN = 1, + BTN_RIGHT = 2, + BTN_UP = 3, + + BTN_START = 4, + BTN_R3 = 5, + BTN_L3 = 6, + BTN_SELECT = 7, + + BTN_SQUARE = 8, + BTN_CROSS = 9, + BTN_CIRCLE = 10, + BTN_TRIANGLE = 11, + + BTN_R1 = 12, + BTN_L1 = 13, + BTN_R2 = 14, + BTN_L2 = 15 +}; + +bool PS3SdlEventSource::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) { + + event.kbd.flags = 0; + + switch (ev.jbutton.button) { + case BTN_CROSS: // Left mouse button + event.type = Common::EVENT_LBUTTONDOWN; + fillMouseEvent(event, _km.x, _km.y); + break; + case BTN_CIRCLE: // Right mouse button + event.type = Common::EVENT_RBUTTONDOWN; + fillMouseEvent(event, _km.x, _km.y); + break; + case BTN_TRIANGLE: // Game menu + event.type = Common::EVENT_KEYDOWN; + event.kbd.keycode = Common::KEYCODE_F5; + event.kbd.ascii = mapKey(SDLK_F5, (SDLMod) ev.key.keysym.mod, 0); + break; + case BTN_SELECT: // Virtual keyboard + event.type = Common::EVENT_KEYDOWN; + event.kbd.keycode = Common::KEYCODE_F7; + event.kbd.ascii = mapKey(SDLK_F7, (SDLMod) ev.key.keysym.mod, 0); + break; + case BTN_SQUARE: // Escape + event.type = Common::EVENT_KEYDOWN; + event.kbd.keycode = Common::KEYCODE_ESCAPE; + event.kbd.ascii = mapKey(SDLK_ESCAPE, (SDLMod) ev.key.keysym.mod, 0); + break; + case BTN_L1: // Predictive input dialog + event.type = Common::EVENT_PREDICTIVE_DIALOG; + break; + case BTN_START: // ScummVM in game menu + event.type = Common::EVENT_MAINMENU; + break; + } + return true; +} + +bool PS3SdlEventSource::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) { + + event.kbd.flags = 0; + + switch (ev.jbutton.button) { + case BTN_CROSS: // Left mouse button + event.type = Common::EVENT_LBUTTONUP; + fillMouseEvent(event, _km.x, _km.y); + break; + case BTN_CIRCLE: // Right mouse button + event.type = Common::EVENT_RBUTTONUP; + fillMouseEvent(event, _km.x, _km.y); + break; + case BTN_TRIANGLE: // Game menu + event.type = Common::EVENT_KEYUP; + event.kbd.keycode = Common::KEYCODE_F5; + event.kbd.ascii = mapKey(SDLK_F5, (SDLMod) ev.key.keysym.mod, 0); + break; + case BTN_SELECT: // Virtual keyboard + event.type = Common::EVENT_KEYUP; + event.kbd.keycode = Common::KEYCODE_F7; + event.kbd.ascii = mapKey(SDLK_F7, (SDLMod) ev.key.keysym.mod, 0); + break; + case BTN_SQUARE: // Escape + event.type = Common::EVENT_KEYUP; + event.kbd.keycode = Common::KEYCODE_ESCAPE; + event.kbd.ascii = mapKey(SDLK_ESCAPE, (SDLMod) ev.key.keysym.mod, 0); + break; + } + return true; +} + +/** + * The XMB (PS3 in game menu) needs the screen buffers to be constantly flip while open. + * This pauses execution and keeps redrawing the screen until the XMB is closed. + */ +void PS3SdlEventSource::preprocessEvents(SDL_Event *event) { + if (event->type == SDL_ACTIVEEVENT) { + if (event->active.state == SDL_APPMOUSEFOCUS && !event->active.gain) { + // XMB opened + if (g_engine) + g_engine->pauseEngine(true); + + for (;;) { + if (!SDL_PollEvent(event)) { + // Locking the screen forces a full redraw + Graphics::Surface* screen = g_system->lockScreen(); + if (screen) { + g_system->unlockScreen(); + g_system->updateScreen(); + } + SDL_Delay(10); + continue; + } + if (event->type == SDL_QUIT) + return; + if (event->type != SDL_ACTIVEEVENT) + continue; + if (event->active.state == SDL_APPMOUSEFOCUS && event->active.gain) { + // XMB closed + if (g_engine) + g_engine->pauseEngine(false); + return; + } + } + } + } +} + +#endif |