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authorrsn88872017-02-16 03:19:59 -0600
committerrsn88872017-02-17 17:55:09 -0600
commit613c6f4f7f3a64f857ca59e453b5e53d01e64899 (patch)
treeb43962e434d4d657e5e0140110b49b5c09ded421 /backends/events/ps3sdl
parentc0d155db972323b87af0964f59676be091c76be6 (diff)
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SDL: More fixes to jerky analog joystick pointer
For some engines such as Dreamweb that a previous fix did not apply to, this fixes bug 6996: Android: Mouse pointer control with analog joystick is unusable
Diffstat (limited to 'backends/events/ps3sdl')
-rw-r--r--backends/events/ps3sdl/ps3sdl-events.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/backends/events/ps3sdl/ps3sdl-events.cpp b/backends/events/ps3sdl/ps3sdl-events.cpp
index 1fc10559c2..bad0160b9d 100644
--- a/backends/events/ps3sdl/ps3sdl-events.cpp
+++ b/backends/events/ps3sdl/ps3sdl-events.cpp
@@ -60,11 +60,11 @@ bool PS3SdlEventSource::handleJoyButtonDown(SDL_Event &ev, Common::Event &event)
switch (ev.jbutton.button) {
case BTN_CROSS: // Left mouse button
event.type = Common::EVENT_LBUTTONDOWN;
- processMouseEvent(event, _km.x, _km.y);
+ processMouseEvent(event, _km.x / _km.multiplier, _km.y / _km.multiplier);
break;
case BTN_CIRCLE: // Right mouse button
event.type = Common::EVENT_RBUTTONDOWN;
- processMouseEvent(event, _km.x, _km.y);
+ processMouseEvent(event, _km.x / _km.multiplier, _km.y / _km.multiplier);
break;
case BTN_TRIANGLE: // Game menu
event.type = Common::EVENT_KEYDOWN;
@@ -98,11 +98,11 @@ bool PS3SdlEventSource::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) {
switch (ev.jbutton.button) {
case BTN_CROSS: // Left mouse button
event.type = Common::EVENT_LBUTTONUP;
- processMouseEvent(event, _km.x, _km.y);
+ processMouseEvent(event, _km.x / _km.multiplier, _km.y / _km.multiplier);
break;
case BTN_CIRCLE: // Right mouse button
event.type = Common::EVENT_RBUTTONUP;
- processMouseEvent(event, _km.x, _km.y);
+ processMouseEvent(event, _km.x / _km.multiplier, _km.y / _km.multiplier);
break;
case BTN_TRIANGLE: // Game menu
event.type = Common::EVENT_KEYUP;