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author | rsn8887 | 2017-02-16 03:19:59 -0600 |
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committer | rsn8887 | 2017-02-17 17:55:09 -0600 |
commit | 613c6f4f7f3a64f857ca59e453b5e53d01e64899 (patch) | |
tree | b43962e434d4d657e5e0140110b49b5c09ded421 /backends/events/ps3sdl | |
parent | c0d155db972323b87af0964f59676be091c76be6 (diff) | |
download | scummvm-rg350-613c6f4f7f3a64f857ca59e453b5e53d01e64899.tar.gz scummvm-rg350-613c6f4f7f3a64f857ca59e453b5e53d01e64899.tar.bz2 scummvm-rg350-613c6f4f7f3a64f857ca59e453b5e53d01e64899.zip |
SDL: More fixes to jerky analog joystick pointer
For some engines such as Dreamweb that a previous fix did not apply
to, this fixes bug 6996: Android: Mouse pointer control with
analog joystick is unusable
Diffstat (limited to 'backends/events/ps3sdl')
-rw-r--r-- | backends/events/ps3sdl/ps3sdl-events.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/backends/events/ps3sdl/ps3sdl-events.cpp b/backends/events/ps3sdl/ps3sdl-events.cpp index 1fc10559c2..bad0160b9d 100644 --- a/backends/events/ps3sdl/ps3sdl-events.cpp +++ b/backends/events/ps3sdl/ps3sdl-events.cpp @@ -60,11 +60,11 @@ bool PS3SdlEventSource::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) switch (ev.jbutton.button) { case BTN_CROSS: // Left mouse button event.type = Common::EVENT_LBUTTONDOWN; - processMouseEvent(event, _km.x, _km.y); + processMouseEvent(event, _km.x / _km.multiplier, _km.y / _km.multiplier); break; case BTN_CIRCLE: // Right mouse button event.type = Common::EVENT_RBUTTONDOWN; - processMouseEvent(event, _km.x, _km.y); + processMouseEvent(event, _km.x / _km.multiplier, _km.y / _km.multiplier); break; case BTN_TRIANGLE: // Game menu event.type = Common::EVENT_KEYDOWN; @@ -98,11 +98,11 @@ bool PS3SdlEventSource::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) { switch (ev.jbutton.button) { case BTN_CROSS: // Left mouse button event.type = Common::EVENT_LBUTTONUP; - processMouseEvent(event, _km.x, _km.y); + processMouseEvent(event, _km.x / _km.multiplier, _km.y / _km.multiplier); break; case BTN_CIRCLE: // Right mouse button event.type = Common::EVENT_RBUTTONUP; - processMouseEvent(event, _km.x, _km.y); + processMouseEvent(event, _km.x / _km.multiplier, _km.y / _km.multiplier); break; case BTN_TRIANGLE: // Game menu event.type = Common::EVENT_KEYUP; |