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author | Bastien Bouclet | 2019-06-27 20:03:24 +0200 |
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committer | Bastien Bouclet | 2019-06-27 20:12:52 +0200 |
commit | 0a8049e30c97acac5ae5f55a722173dfbc20cd25 (patch) | |
tree | b1e55aba159f5e99d314d4ce0a9abc62d1161951 /backends/events/sdl | |
parent | fa4d310fb4d3ccdcf45b2f78e2a23126ec07f006 (diff) | |
download | scummvm-rg350-0a8049e30c97acac5ae5f55a722173dfbc20cd25.tar.gz scummvm-rg350-0a8049e30c97acac5ae5f55a722173dfbc20cd25.tar.bz2 scummvm-rg350-0a8049e30c97acac5ae5f55a722173dfbc20cd25.zip |
SDL: Fix gamepad mouse cursor wrapping on hi-res screens
The cursor position was overflowing a signed 16-bits integer once
multiplied with MULTIPLIER when using a resolution such as 2560x1440.
It would be nice changing this code to make more sense, sadly it is
thightly coupled with platform specific subclasses.
Fixes #10996.
Diffstat (limited to 'backends/events/sdl')
-rw-r--r-- | backends/events/sdl/sdl-events.cpp | 4 | ||||
-rw-r--r-- | backends/events/sdl/sdl-events.h | 3 |
2 files changed, 4 insertions, 3 deletions
diff --git a/backends/events/sdl/sdl-events.cpp b/backends/events/sdl/sdl-events.cpp index 50235171f5..29be7d4e74 100644 --- a/backends/events/sdl/sdl-events.cpp +++ b/backends/events/sdl/sdl-events.cpp @@ -287,8 +287,8 @@ void SdlEventSource::updateKbdMouse() { } bool SdlEventSource::handleKbdMouse(Common::Event &event) { - int16 oldKmX = _km.x; - int16 oldKmY = _km.y; + int32 oldKmX = _km.x; + int32 oldKmY = _km.y; updateKbdMouse(); diff --git a/backends/events/sdl/sdl-events.h b/backends/events/sdl/sdl-events.h index 8ee51147a4..c2ae0023ce 100644 --- a/backends/events/sdl/sdl-events.h +++ b/backends/events/sdl/sdl-events.h @@ -66,7 +66,8 @@ protected: //@{ struct KbdMouse { - int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count, joy_x, joy_y; + int32 x, y; + int16 x_vel, y_vel, x_max, y_max, x_down_count, y_down_count, joy_x, joy_y; uint32 last_time, delay_time, x_down_time, y_down_time; bool modifier; }; |