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authorFabio Battaglia2010-01-10 17:49:05 +0000
committerFabio Battaglia2010-01-10 17:49:05 +0000
commit09a2694f6f197c4f54a7cb08ab2b4cfe6c677847 (patch)
treec729a5ffcff6b2d75acab85b8b8fd4f3f3c34118 /backends/events
parent27957570bf36283df8218e519009a85765bf090a (diff)
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Check if game engine is already paused before pausing it again to show virtual keyboard. Fixes #2912148
svn-id: r47231
Diffstat (limited to 'backends/events')
-rw-r--r--backends/events/default/default-events.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/backends/events/default/default-events.cpp b/backends/events/default/default-events.cpp
index 8b3fe5cdc4..ee3cfe7ce9 100644
--- a/backends/events/default/default-events.cpp
+++ b/backends/events/default/default-events.cpp
@@ -139,10 +139,14 @@ bool DefaultEventManager::pollEvent(Common::Event &event) {
if (_vk->isDisplaying()) {
_vk->close(true);
} else {
- if (g_engine)
+ // Check if the engine is already paused before pausing it again
+ // Fixes #2912148. Where opening the GMM and then the virtual keyboard
+ // and then closing them left the game mute.
+ bool enginePaused = g_engine ? g_engine->isPaused() : true;
+ if (!enginePaused)
g_engine->pauseEngine(true);
_vk->show();
- if (g_engine)
+ if (!enginePaused)
g_engine->pauseEngine(false);
result = false;
}