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author | rsn8887 | 2018-01-25 11:56:03 -0600 |
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committer | rsn8887 | 2018-01-25 11:57:31 -0600 |
commit | 3cc12c3da2a1502876284c9b4801432954fdcb09 (patch) | |
tree | 0dc9a2ff40891489d6cab6798bea42b3d823071c /backends/events | |
parent | 38df276b25158a144ec715c20f90b9980b7bcfdc (diff) | |
download | scummvm-rg350-3cc12c3da2a1502876284c9b4801432954fdcb09.tar.gz scummvm-rg350-3cc12c3da2a1502876284c9b4801432954fdcb09.tar.bz2 scummvm-rg350-3cc12c3da2a1502876284c9b4801432954fdcb09.zip |
PSP2: Always use direct touch on front touch panel
Diffstat (limited to 'backends/events')
-rw-r--r-- | backends/events/psp2sdl/psp2sdl-events.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/backends/events/psp2sdl/psp2sdl-events.cpp b/backends/events/psp2sdl/psp2sdl-events.cpp index b2b9df7f09..3f447b7435 100644 --- a/backends/events/psp2sdl/psp2sdl-events.cpp +++ b/backends/events/psp2sdl/psp2sdl-events.cpp @@ -60,7 +60,7 @@ void PSP2EventSource::preprocessEvents(SDL_Event *event) { SDL_TouchID port = event->tfinger.touchId; if (port < SCE_TOUCH_PORT_MAX_NUM && port >= 0) { // touchpad_mouse_mode off: use only front panel for direct touch control of pointer - // touchpad_mouse_mode on: use both front and rear for indirect touch control + // touchpad_mouse_mode on: also enable rear touch with indirect touch control // where the finger can be somewhere else than the pointer and still move it if (port == 0 || ConfMan.getBool("touchpad_mouse_mode")) { switch (event->type) { @@ -119,7 +119,7 @@ void PSP2EventSource::preprocessFingerUp(SDL_Event *event) { int x = _km.x / MULTIPLIER; int y = _km.y / MULTIPLIER; - if (!ConfMan.getBool("touchpad_mouse_mode") && port == 0) { + if (port == 0) { convertTouchXYToGameXY(event->tfinger.x, event->tfinger.y, &x, &y); } @@ -170,7 +170,7 @@ void PSP2EventSource::preprocessFingerMotion(SDL_Event *event) { int x = _km.x / MULTIPLIER; int y = _km.y / MULTIPLIER; - if (!ConfMan.getBool("touchpad_mouse_mode") && port == 0) { + if (port == 0) { convertTouchXYToGameXY(event->tfinger.x, event->tfinger.y, &x, &y); } else { // for relative mode, use the pointer speed setting |