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authorEugene Sandulenko2017-03-04 22:45:01 +0100
committerGitHub2017-03-04 22:45:01 +0100
commit547e5846a144b820981c45cf3f76c77075971197 (patch)
tree361701d1d21f9bcf1708e1e1d922e3e743ae6c59 /backends/events
parent72962ae0f6338ccecd29efb4da65efe99acf4b99 (diff)
parent70988527c64947fd7fe3c361907e9f0806b0cb5c (diff)
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Merge pull request #915 from rsn8887/vita
PSP2: Add Playstation Vita support
Diffstat (limited to 'backends/events')
-rw-r--r--backends/events/psp2sdl/psp2sdl-events.cpp323
-rw-r--r--backends/events/psp2sdl/psp2sdl-events.h39
2 files changed, 362 insertions, 0 deletions
diff --git a/backends/events/psp2sdl/psp2sdl-events.cpp b/backends/events/psp2sdl/psp2sdl-events.cpp
new file mode 100644
index 0000000000..e58e49d9a8
--- /dev/null
+++ b/backends/events/psp2sdl/psp2sdl-events.cpp
@@ -0,0 +1,323 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#if defined(PSP2)
+
+#include <psp2/kernel/processmgr.h>
+#include "backends/platform/sdl/psp2/psp2.h"
+#include "backends/events/psp2sdl/psp2sdl-events.h"
+#include "backends/platform/sdl/sdl.h"
+#include "engines/engine.h"
+
+#include "common/util.h"
+#include "common/events.h"
+#include "common/config-manager.h"
+
+#include "math.h"
+
+#define JOY_DEADZONE 2000
+#define JOY_ANALOG
+#define JOY_XAXIS 0
+#define JOY_YAXIS 1
+#define JOY_XAXISR 2
+#define JOY_YAXISR 3
+
+enum {
+ BTN_LEFT = 7,
+ BTN_DOWN = 6,
+ BTN_RIGHT = 9,
+ BTN_UP = 8,
+
+ BTN_START = 11,
+ BTN_SELECT = 10,
+
+ BTN_SQUARE = 3,
+ BTN_CROSS = 2,
+ BTN_CIRCLE = 1,
+ BTN_TRIANGLE = 0,
+
+ BTN_R1 = 5,
+ BTN_L1 = 4
+};
+
+bool PSP2EventSource::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) {
+
+ event.kbd.flags = 0;
+
+ switch (ev.jbutton.button) {
+// Dpad
+ case BTN_LEFT: // Left (+R_trigger: Up+Left)
+ if (!_km.modifier) {
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = Common::KEYCODE_KP4;
+ event.kbd.ascii = mapKey(SDLK_KP4, (SDLMod) ev.key.keysym.mod, 0);
+ } else {
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = Common::KEYCODE_KP7;
+ event.kbd.ascii = mapKey(SDLK_KP7, (SDLMod) ev.key.keysym.mod, 0);
+ }
+ break;
+ case BTN_RIGHT: // Right (+R_trigger: Down+Right)
+ if (!_km.modifier) {
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = Common::KEYCODE_KP6;
+ event.kbd.ascii = mapKey(SDLK_KP6, (SDLMod) ev.key.keysym.mod, 0);
+ } else {
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = Common::KEYCODE_KP3;
+ event.kbd.ascii = mapKey(SDLK_KP3, (SDLMod) ev.key.keysym.mod, 0);
+ }
+ break;
+ case BTN_UP: // Up (+R_trigger: Up+Right)
+ if (!_km.modifier) {
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = Common::KEYCODE_KP8;
+ event.kbd.ascii = mapKey(SDLK_KP8, (SDLMod) ev.key.keysym.mod, 0);
+ } else {
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = Common::KEYCODE_KP9;
+ event.kbd.ascii = mapKey(SDLK_KP9, (SDLMod) ev.key.keysym.mod, 0);
+ }
+ break;
+ case BTN_DOWN: // Down (+R_trigger: Down+Left)
+ if (!_km.modifier) {
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = Common::KEYCODE_KP2;
+ event.kbd.ascii = mapKey(SDLK_KP2, (SDLMod) ev.key.keysym.mod, 0);
+ } else {
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = Common::KEYCODE_KP1;
+ event.kbd.ascii = mapKey(SDLK_KP1, (SDLMod) ev.key.keysym.mod, 0);
+ }
+ break;
+// Buttons
+ case BTN_CROSS: // Left mouse button
+ event.type = Common::EVENT_LBUTTONDOWN;
+ processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER);
+ break;
+ case BTN_CIRCLE: // Right mouse button
+ event.type = Common::EVENT_RBUTTONDOWN;
+ processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER);
+ break;
+ case BTN_TRIANGLE: // Escape (+R_trigger: Return)
+ if (!_km.modifier) {
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = Common::KEYCODE_ESCAPE;
+ event.kbd.ascii = mapKey(SDLK_ESCAPE, (SDLMod) ev.key.keysym.mod, 0);
+ } else {
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = Common::KEYCODE_RETURN;
+ event.kbd.ascii = mapKey(SDLK_RETURN, (SDLMod) ev.key.keysym.mod, 0);
+ }
+ break;
+ case BTN_SQUARE: // Period (+R_trigger: Space)
+ if (!_km.modifier) {
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = Common::KEYCODE_PERIOD;
+ event.kbd.ascii = mapKey(SDLK_PERIOD, (SDLMod) ev.key.keysym.mod, 0);
+ } else {
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = Common::KEYCODE_SPACE;
+ event.kbd.ascii = mapKey(SDLK_SPACE, (SDLMod) ev.key.keysym.mod, 0);
+ }
+ break;
+ case BTN_L1: // Game menu
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = Common::KEYCODE_F5;
+ event.kbd.ascii = mapKey(SDLK_F5, (SDLMod) ev.key.keysym.mod, 0);
+ break;
+ case BTN_R1: // Modifier + Shift
+ _km.modifier=true; // slow mouse
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = Common::KEYCODE_INVALID;
+ event.kbd.ascii = 0;
+ event.kbd.flags = Common::KBD_SHIFT;
+ break;
+ case BTN_START: // ScummVM in game menu
+ event.type = Common::EVENT_MAINMENU;
+ break;
+ case BTN_SELECT: // Virtual keyboard (+R_trigger: Predictive Input Dialog)
+ if (!_km.modifier) {
+#ifdef ENABLE_VKEYBD
+ event.type = Common::EVENT_VIRTUAL_KEYBOARD;
+#endif
+ } else {
+ event.type = Common::EVENT_PREDICTIVE_DIALOG;
+ }
+ break;
+ }
+ return true;
+}
+
+bool PSP2EventSource::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) {
+
+ event.kbd.flags = 0;
+
+ switch (ev.jbutton.button) {
+// Dpad
+ case BTN_LEFT: // Left (+R_trigger: Up+Left)
+ if (!_km.modifier) {
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_KP4;
+ event.kbd.ascii = mapKey(SDLK_KP4, (SDLMod) ev.key.keysym.mod, 0);
+ } else {
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_KP7;
+ event.kbd.ascii = mapKey(SDLK_KP7, (SDLMod) ev.key.keysym.mod, 0);
+ }
+ break;
+ case BTN_RIGHT: // Right (+R_trigger: Down+Right)
+ if (!_km.modifier) {
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_KP6;
+ event.kbd.ascii = mapKey(SDLK_KP6, (SDLMod) ev.key.keysym.mod, 0);
+ } else {
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_KP3;
+ event.kbd.ascii = mapKey(SDLK_KP3, (SDLMod) ev.key.keysym.mod, 0);
+ }
+ break;
+ case BTN_UP: // Up (+R_trigger: Up+Right)
+ if (!_km.modifier) {
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_KP8;
+ event.kbd.ascii = mapKey(SDLK_KP8, (SDLMod) ev.key.keysym.mod, 0);
+ } else {
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_KP9;
+ event.kbd.ascii = mapKey(SDLK_KP9, (SDLMod) ev.key.keysym.mod, 0);
+ }
+ break;
+ case BTN_DOWN: // Down (+R_trigger: Down+Left)
+ if (!_km.modifier) {
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_KP2;
+ event.kbd.ascii = mapKey(SDLK_KP2, (SDLMod) ev.key.keysym.mod, 0);
+ } else {
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_KP1;
+ event.kbd.ascii = mapKey(SDLK_KP1, (SDLMod) ev.key.keysym.mod, 0);
+ }
+ break;
+// Buttons
+ case BTN_CROSS: // Left mouse button
+ event.type = Common::EVENT_LBUTTONUP;
+ processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER);
+ break;
+ case BTN_CIRCLE: // Right mouse button
+ event.type = Common::EVENT_RBUTTONUP;
+ processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER);
+ break;
+ case BTN_TRIANGLE: // Escape (+R_trigger: Return)
+ if (!_km.modifier) {
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_ESCAPE;
+ event.kbd.ascii = mapKey(SDLK_ESCAPE, (SDLMod) ev.key.keysym.mod, 0);
+ } else {
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_RETURN;
+ event.kbd.ascii = mapKey(SDLK_RETURN, (SDLMod) ev.key.keysym.mod, 0);
+ }
+ break;
+ case BTN_SQUARE: // Period (+R_trigger: Space)
+ if (!_km.modifier) {
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_PERIOD;
+ event.kbd.ascii = mapKey(SDLK_PERIOD, (SDLMod) ev.key.keysym.mod, 0);
+ } else {
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_SPACE;
+ event.kbd.ascii = mapKey(SDLK_SPACE, (SDLMod) ev.key.keysym.mod, 0);
+ }
+ break;
+ case BTN_L1: // Game menu
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_F5;
+ event.kbd.ascii = mapKey(SDLK_F5, (SDLMod) ev.key.keysym.mod, 0);
+ break;
+ case BTN_R1: // Modifier + SHIFT Key
+ _km.modifier = false; // slow mouse
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_INVALID;
+ event.kbd.ascii = 0;
+ event.kbd.flags = 0;
+ break;
+ case BTN_START: // ScummVM in game menu
+ // Handled in key down
+ break;
+ case BTN_SELECT: // Virtual keyboard (+R_trigger: Predictive Input Dialog)
+ // Handled in key down
+ break;
+ }
+ return true;
+}
+
+bool PSP2EventSource::handleJoyAxisMotion(SDL_Event &ev, Common::Event &event) {
+
+ int axis = ev.jaxis.value;
+
+ // conversion factor between keyboard mouse and joy axis value
+ int vel_to_axis = (1500 / MULTIPLIER);
+
+ if (ev.jaxis.axis == JOY_XAXIS) {
+ _km.joy_x = axis;
+ } else if (ev.jaxis.axis == JOY_YAXIS) {
+ axis = -axis;
+ _km.joy_y = -axis;
+ }
+
+ // radial and scaled deadzone
+
+ float analogX = (float)_km.joy_x;
+ float analogY = (float)_km.joy_y;
+ float deadZone = (float)JOY_DEADZONE;
+ if (g_system->hasFeature(OSystem::kFeatureJoystickDeadzone))
+ deadZone = (float)ConfMan.getInt("joystick_deadzone") * 1000.0f;
+ float scalingFactor = 1.0f;
+ float magnitude = 0.0f;
+
+ magnitude = sqrt(analogX * analogX + analogY * analogY);
+
+ if (magnitude >= deadZone) {
+ _km.x_down_count = 0;
+ _km.y_down_count = 0;
+ scalingFactor = 1.0f / magnitude * (magnitude - deadZone) / (32769.0f - deadZone);
+ _km.x_vel = (int16)(analogX * scalingFactor * 32768.0f / (float) vel_to_axis);
+ _km.y_vel = (int16)(analogY * scalingFactor * 32768.0f / (float) vel_to_axis);
+ } else {
+ _km.x_vel = 0;
+ _km.y_vel = 0;
+ }
+
+ return false;
+}
+
+void PSP2EventSource::preprocessEvents(SDL_Event *event) {
+
+ // prevent suspend (scummvm games contains a lot of cutscenes..)
+ sceKernelPowerTick(SCE_KERNEL_POWER_TICK_DISABLE_AUTO_SUSPEND);
+ sceKernelPowerTick(SCE_KERNEL_POWER_TICK_DISABLE_OLED_OFF);
+}
+
+#endif
diff --git a/backends/events/psp2sdl/psp2sdl-events.h b/backends/events/psp2sdl/psp2sdl-events.h
new file mode 100644
index 0000000000..001312e1d5
--- /dev/null
+++ b/backends/events/psp2sdl/psp2sdl-events.h
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#if !defined(DISABLE_DEFAULT_EVENTMANAGER)
+#define BACKEND_EVENTS_PSP2_H
+
+#include "backends/events/sdl/sdl-events.h"
+
+/**
+ * SDL Events manager for the PSP2.
+ */
+class PSP2EventSource : public SdlEventSource {
+protected:
+ bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
+ bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
+ bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event);
+ void preprocessEvents(SDL_Event *event);
+};
+
+#endif /* BACKEND_EVENTS_PSP2_H */