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author | rsn8887 | 2018-02-07 22:49:34 -0600 |
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committer | rsn8887 | 2018-02-08 00:19:41 -0600 |
commit | 86b1e74b282d8277275b85c63ba25784b6d8ce99 (patch) | |
tree | 8b97252a0834ef3d1ba479c0b9fc16b3203b0797 /backends/events | |
parent | c6a705a7fec5fc676ee89a74e3c360052ca8b72e (diff) | |
download | scummvm-rg350-86b1e74b282d8277275b85c63ba25784b6d8ce99.tar.gz scummvm-rg350-86b1e74b282d8277275b85c63ba25784b6d8ce99.tar.bz2 scummvm-rg350-86b1e74b282d8277275b85c63ba25784b6d8ce99.zip |
PSP2: allow 'frontpanel_touchpad_mode=true' option in ScummVM.ini
Can change option to 'true' manually in scummvm.ini to force front
panel into indirect touchpad mode where the pointer doesn't jump
to finger.
Diffstat (limited to 'backends/events')
-rw-r--r-- | backends/events/psp2sdl/psp2sdl-events.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/backends/events/psp2sdl/psp2sdl-events.cpp b/backends/events/psp2sdl/psp2sdl-events.cpp index 773096f92c..0b7f741615 100644 --- a/backends/events/psp2sdl/psp2sdl-events.cpp +++ b/backends/events/psp2sdl/psp2sdl-events.cpp @@ -89,7 +89,7 @@ void PSP2EventSource::preprocessFingerDown(SDL_Event *event) { int x = _km.x / MULTIPLIER; int y = _km.y / MULTIPLIER; - if (port == 0) { + if (port == 0 && !ConfMan.getBool("frontpanel_touchpad_mode")) { convertTouchXYToGameXY(event->tfinger.x, event->tfinger.y, &x, &y); } @@ -136,7 +136,7 @@ void PSP2EventSource::preprocessFingerUp(SDL_Event *event) { simulatedButton = SDL_BUTTON_RIGHT; } else if (numFingersDown == 1) { simulatedButton = SDL_BUTTON_LEFT; - if (port == 0) { + if (port == 0 && !ConfMan.getBool("frontpanel_touchpad_mode")) { convertTouchXYToGameXY(event->tfinger.x, event->tfinger.y, &x, &y); } } @@ -156,7 +156,7 @@ void PSP2EventSource::preprocessFingerUp(SDL_Event *event) { } } else if (numFingersDown == 1) { // when dragging, and the last finger is lifted, the drag is over - if (port == 0) { + if (port == 0 && !ConfMan.getBool("frontpanel_touchpad_mode")) { convertTouchXYToGameXY(event->tfinger.x, event->tfinger.y, &x, &y); } event->type = SDL_MOUSEBUTTONUP; @@ -187,7 +187,7 @@ void PSP2EventSource::preprocessFingerMotion(SDL_Event *event) { int x = _km.x / MULTIPLIER; int y = _km.y / MULTIPLIER; - if (port == 0) { + if (port == 0 && !ConfMan.getBool("frontpanel_touchpad_mode")) { convertTouchXYToGameXY(event->tfinger.x, event->tfinger.y, &x, &y); } else { // for relative mode, use the pointer speed setting @@ -274,7 +274,7 @@ void PSP2EventSource::preprocessFingerMotion(SDL_Event *event) { // or location of "oldest" finger (front) int mouseDownX = x; int mouseDownY = y; - if (port == 0) { + if (port == 0 && !ConfMan.getBool("frontpanel_touchpad_mode")) { for (int i = 0; i < MAX_NUM_FINGERS; i++) { if (_finger[port][i].id == id) { for (int j = 0; j < MAX_NUM_FINGERS; j++) { |