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author | Johannes Schickel | 2011-02-24 01:19:10 +0100 |
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committer | Johannes Schickel | 2011-02-24 01:19:10 +0100 |
commit | 7f139f8dcfab740d6dacc2ea5e3a916618e7ce8f (patch) | |
tree | 94bddab4e0e82f149f3ee98d7609cc724a574482 /backends/fs/abstract-fs.cpp | |
parent | 87f260a66c94f4632a2f646dd64f45f9f02d027f (diff) | |
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SDL: Output a warning in case the focus rect does not fit inside the screen.
Sadly it seems the engines do not care whether their focus rect really fits
inside the game screen. To ease finding such instances (which might cause odd
clipping by the backend) I added a warning for them.
Diffstat (limited to 'backends/fs/abstract-fs.cpp')
0 files changed, 0 insertions, 0 deletions