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| author | David Corrales | 2007-10-07 00:28:38 +0000 |
|---|---|---|
| committer | David Corrales | 2007-10-07 00:28:38 +0000 |
| commit | aba30d7ea8541f7260ec7b96a8d33dd7dc06ed74 (patch) | |
| tree | 86915d69c1463c4ff6fda79ab849b0f62432647b /backends/fs/ps2 | |
| parent | 0fab64817fd027a8321e047c1007d0e7e9e135fc (diff) | |
| download | scummvm-rg350-aba30d7ea8541f7260ec7b96a8d33dd7dc06ed74.tar.gz scummvm-rg350-aba30d7ea8541f7260ec7b96a8d33dd7dc06ed74.tar.bz2 scummvm-rg350-aba30d7ea8541f7260ec7b96a8d33dd7dc06ed74.zip | |
Commit of patch #1804861. It implements a static lastPathComponent() function in each backend, used to extract the last path component of a given path, returned by getName().
svn-id: r29159
Diffstat (limited to 'backends/fs/ps2')
| -rw-r--r-- | backends/fs/ps2/ps2-fs.cpp | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/backends/fs/ps2/ps2-fs.cpp b/backends/fs/ps2/ps2-fs.cpp index 727e1a894f..f371af6e57 100644 --- a/backends/fs/ps2/ps2-fs.cpp +++ b/backends/fs/ps2/ps2-fs.cpp @@ -68,7 +68,6 @@ public: virtual String getPath() const { return _path; } virtual bool isDirectory() const { return _isDirectory; } virtual bool isReadable() const { return true; } //FIXME: this is just a stub - virtual bool isValid() const { return !_isRoot; } virtual bool isWritable() const { return true; } //FIXME: this is just a stub virtual AbstractFilesystemNode *clone() const { return new Ps2FilesystemNode(this); } @@ -77,6 +76,22 @@ public: virtual AbstractFilesystemNode *getParent() const; }; +/** + * Returns the last component of a given path. + * + * @param str String containing the path. + * @return Pointer to the first char of the last component inside str. + */ +const char *lastPathComponent(const Common::String &str) { + //FIXME: implement this method properly. + // This code is probably around the constructors, + // but I couldn't figure it out without having + // doubts on the correctness of my assumptions. + // Therefore, I leave it to the porter to correctly + // implement this method. + assert(false); +} + Ps2FilesystemNode::Ps2FilesystemNode() { _isDirectory = true; _isRoot = true; |
