aboutsummaryrefslogtreecommitdiff
path: root/backends/fs/wii/wii-fs.cpp
diff options
context:
space:
mode:
authorMax Horn2008-09-03 11:22:51 +0000
committerMax Horn2008-09-03 11:22:51 +0000
commit531bcf847ceef2b9eca82e0b3ef8473612889632 (patch)
tree62165f50a0cf03be924036a3249522e22dd62102 /backends/fs/wii/wii-fs.cpp
parentc350ffabf3d589722b1bee95f63a783fbf39cc1b (diff)
downloadscummvm-rg350-531bcf847ceef2b9eca82e0b3ef8473612889632.tar.gz
scummvm-rg350-531bcf847ceef2b9eca82e0b3ef8473612889632.tar.bz2
scummvm-rg350-531bcf847ceef2b9eca82e0b3ef8473612889632.zip
Moved FilesystemNode / FSList to namespace Common; also got rid of some 'typedef Common::String String;' name aliases
svn-id: r34302
Diffstat (limited to 'backends/fs/wii/wii-fs.cpp')
-rw-r--r--backends/fs/wii/wii-fs.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/backends/fs/wii/wii-fs.cpp b/backends/fs/wii/wii-fs.cpp
index 4272ffb380..0d489d3a99 100644
--- a/backends/fs/wii/wii-fs.cpp
+++ b/backends/fs/wii/wii-fs.cpp
@@ -37,8 +37,8 @@
*/
class WiiFilesystemNode : public AbstractFilesystemNode {
protected:
- String _displayName;
- String _path;
+ Common::String _displayName;
+ Common::String _path;
bool _isDirectory, _isReadable, _isWritable;
public:
@@ -50,20 +50,20 @@ public:
/**
* Creates a WiiFilesystemNode for a given path.
*
- * @param path String with the path the new node should point to.
+ * @param path Common::String with the path the new node should point to.
* @param verify true if the isValid and isDirectory flags should be verified during the construction.
*/
- WiiFilesystemNode(const String &path, bool verify);
+ WiiFilesystemNode(const Common::String &path, bool verify);
virtual bool exists() const;
- virtual String getDisplayName() const { return _displayName; }
- virtual String getName() const { return _displayName; }
- virtual String getPath() const { return _path; }
+ virtual Common::String getDisplayName() const { return _displayName; }
+ virtual Common::String getName() const { return _displayName; }
+ virtual Common::String getPath() const { return _path; }
virtual bool isDirectory() const { return _isDirectory; }
virtual bool isReadable() const { return _isReadable; }
virtual bool isWritable() const { return _isWritable; }
- virtual AbstractFilesystemNode *getChild(const String &n) const;
+ virtual AbstractFilesystemNode *getChild(const Common::String &n) const;
virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
virtual AbstractFilesystemNode *getParent() const;
@@ -94,7 +94,7 @@ WiiFilesystemNode::WiiFilesystemNode() {
setFlags();
}
-WiiFilesystemNode::WiiFilesystemNode(const String &p, bool verify) {
+WiiFilesystemNode::WiiFilesystemNode(const Common::String &p, bool verify) {
assert(p.size() > 0);
_path = p;
@@ -110,10 +110,10 @@ bool WiiFilesystemNode::exists() const {
return stat(_path.c_str (), &st) == 0;
}
-AbstractFilesystemNode *WiiFilesystemNode::getChild(const String &n) const {
+AbstractFilesystemNode *WiiFilesystemNode::getChild(const Common::String &n) const {
assert(_isDirectory);
- String newPath(_path);
+ Common::String newPath(_path);
if (newPath.lastChar() != '/')
newPath += '/';
newPath += n;
@@ -136,15 +136,15 @@ bool WiiFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool
if (strcmp(filename, ".") == 0 || strcmp(filename, "..") == 0)
continue;
- String newPath(_path);
+ Common::String newPath(_path);
if (newPath.lastChar() != '/')
newPath += '/';
newPath += filename;
bool isDir = S_ISDIR(st.st_mode);
- if ((mode == FilesystemNode::kListFilesOnly && isDir) ||
- (mode == FilesystemNode::kListDirectoriesOnly && !isDir))
+ if ((mode == Common::FilesystemNode::kListFilesOnly && isDir) ||
+ (mode == Common::FilesystemNode::kListDirectoriesOnly && !isDir))
continue;
if (isDir)
@@ -165,7 +165,7 @@ AbstractFilesystemNode *WiiFilesystemNode::getParent() const {
const char *start = _path.c_str();
const char *end = lastPathComponent(_path, '/');
- return new WiiFilesystemNode(String(start, end - start), true);
+ return new WiiFilesystemNode(Common::String(start, end - start), true);
}
#endif //#if defined(__WII__)