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| author | Willem Jan Palenstijn | 2015-02-14 15:20:23 +0100 |
|---|---|---|
| committer | Willem Jan Palenstijn | 2015-02-15 14:05:36 +0100 |
| commit | 5028487038fd3572d68af3cd253fc28917245e63 (patch) | |
| tree | 2eae0cb30478a7ab94ff075942e9c1044348da88 /backends/fs/windows/windows-fs-factory.cpp | |
| parent | 0018bb0f6f36fd1798ec92d2e7e6654e026fe19b (diff) | |
| download | scummvm-rg350-5028487038fd3572d68af3cd253fc28917245e63.tar.gz scummvm-rg350-5028487038fd3572d68af3cd253fc28917245e63.tar.bz2 scummvm-rg350-5028487038fd3572d68af3cd253fc28917245e63.zip | |
SCI: Use sound resource priority by default for songs
SCI1 sound resources can have an embedded priority. We now use that by
default, unless an explicit DoSound/SetPriority call overrides it.
Thanks waltervn.
This fixes relative priority of songs in at least PQ3 room 29.
Also increase savegame version to 33.
Diffstat (limited to 'backends/fs/windows/windows-fs-factory.cpp')
0 files changed, 0 insertions, 0 deletions
