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authorTorbjörn Andersson2005-09-15 10:25:23 +0000
committerTorbjörn Andersson2005-09-15 10:25:23 +0000
commita556889d93c5b4cf4b77c3614474afc18a7fa253 (patch)
tree0938621ef18a8e9758e3656d24ca60e668e6a2e0 /backends/fs/windows/windows-fs.cpp
parent90bcab800aab762e3bac4d7baaa2d704dc8ec8ec (diff)
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I think this fixes bug #1291074, which is a masking glitch in Amiga v5
games. The mask pointer and maskbit weren't properly updated for the first pixel of each new row. Note that I do not have any of the Amiga games myself, so this fix is based on observing what happens when forcing the PC version of MI2 to use proc3_ami() instead of proc3(). svn-id: r18829
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