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authorMax Horn2004-11-20 21:35:49 +0000
committerMax Horn2004-11-20 21:35:49 +0000
commit5d9b35510d7d6aad9408e12aaebed2a79e3ed826 (patch)
treea984b512f4bebfe2d001ab05eab21bd0c7f69b3b /backends/fs/windows
parentc93f57b112cc1684a9d7d90587ff5de19a1530bd (diff)
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Changed the FilesystemNode implementation to make it easier to use (client code doesn't have to worry about the memory managment anymore, it's all 'automatic' now). May have introduced a mem leak or two, please check :-)
svn-id: r15848
Diffstat (limited to 'backends/fs/windows')
-rw-r--r--backends/fs/windows/windows-fs.cpp23
1 files changed, 11 insertions, 12 deletions
diff --git a/backends/fs/windows/windows-fs.cpp b/backends/fs/windows/windows-fs.cpp
index 0f6768c099..96231b9a53 100644
--- a/backends/fs/windows/windows-fs.cpp
+++ b/backends/fs/windows/windows-fs.cpp
@@ -31,7 +31,7 @@
* Implementation of the ScummVM file system API based on Windows API.
*/
-class WindowsFilesystemNode : public FilesystemNode {
+class WindowsFilesystemNode : public AbstractFilesystemNode {
protected:
String _displayName;
bool _isDirectory;
@@ -49,14 +49,13 @@ public:
virtual bool isDirectory() const { return _isDirectory; }
virtual String path() const { return _path; }
- virtual FSList *listDir(ListMode) const;
- virtual FilesystemNode *parent() const;
- virtual FilesystemNode *clone() const { return new WindowsFilesystemNode(this); }
+ virtual FSList listDir(ListMode) const;
+ virtual AbstractFilesystemNode *parent() const;
private:
static char *toAscii(TCHAR *x);
static TCHAR* toUnicode(char *x);
- static void addFile (FSList* list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data);
+ static void addFile (FSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data);
};
@@ -82,7 +81,7 @@ TCHAR* WindowsFilesystemNode::toUnicode(char *x) {
#endif
}
-void WindowsFilesystemNode::addFile(FSList* list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data) {
+void WindowsFilesystemNode::addFile(FSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data) {
WindowsFilesystemNode entry;
char *asciiName = toAscii(find_data->cFileName);
bool isDirectory;
@@ -106,10 +105,10 @@ void WindowsFilesystemNode::addFile(FSList* list, ListMode mode, const char *bas
entry._isValid = true;
entry._isPseudoRoot = false;
- list->push_back(entry);
+ list.push_back(wrap(new WindowsFilesystemNode(&entry)));
}
-FilesystemNode *FilesystemNode::getRoot() {
+AbstractFilesystemNode *FilesystemNode::getRoot() {
return new WindowsFilesystemNode();
}
@@ -137,10 +136,10 @@ WindowsFilesystemNode::WindowsFilesystemNode(const WindowsFilesystemNode *node)
_path = node->_path;
}
-FSList *WindowsFilesystemNode::listDir(ListMode mode) const {
+FSList WindowsFilesystemNode::listDir(ListMode mode) const {
assert(_isDirectory);
- FSList *myList = new FSList();
+ FSList myList;
if (_isPseudoRoot) {
#ifndef _WIN32_WCE
@@ -160,7 +159,7 @@ FSList *WindowsFilesystemNode::listDir(ListMode mode) const {
entry._isValid = true;
entry._isPseudoRoot = false;
entry._path = toAscii(current_drive);
- myList->push_back(entry);
+ myList.push_back(wrap(new WindowsFilesystemNode(&entry)));
}
#endif
}
@@ -196,7 +195,7 @@ const char *lastPathComponent(const Common::String &str) {
return cur + 1;
}
-FilesystemNode *WindowsFilesystemNode::parent() const {
+AbstractFilesystemNode *WindowsFilesystemNode::parent() const {
assert(_isValid || _isPseudoRoot);
WindowsFilesystemNode *p = new WindowsFilesystemNode();
if (!_isPseudoRoot && _path.size() > 3) {