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authorMax Horn2007-09-18 20:02:04 +0000
committerMax Horn2007-09-18 20:02:04 +0000
commitc3d3aebe87d16d4fc3b7ac8581b99fb97241c9ac (patch)
tree17b2ba9f45743d2cf8f8e5faa6c9511e213f15f3 /backends/fs/windows
parent5c08cb1bcf84828cc93114fadbc89dd6f9909d06 (diff)
parent1dc13a641dd82825334e81bb3eb3b4ebd69d2552 (diff)
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Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break compilation on some ports)
svn-id: r28944
Diffstat (limited to 'backends/fs/windows')
-rw-r--r--backends/fs/windows/windows-fs-factory.cpp40
-rw-r--r--backends/fs/windows/windows-fs-factory.h51
-rw-r--r--backends/fs/windows/windows-fs.cpp212
3 files changed, 224 insertions, 79 deletions
diff --git a/backends/fs/windows/windows-fs-factory.cpp b/backends/fs/windows/windows-fs-factory.cpp
new file mode 100644
index 0000000000..4a4ef018fb
--- /dev/null
+++ b/backends/fs/windows/windows-fs-factory.cpp
@@ -0,0 +1,40 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#include "backends/fs/windows/windows-fs-factory.h"
+#include "backends/fs/windows/windows-fs.cpp"
+
+DECLARE_SINGLETON(WindowsFilesystemFactory);
+
+AbstractFilesystemNode *WindowsFilesystemFactory::makeRootFileNode() const {
+ return new WindowsFilesystemNode();
+}
+
+AbstractFilesystemNode *WindowsFilesystemFactory::makeCurrentDirectoryFileNode() const {
+ return new WindowsFilesystemNode("", true);
+}
+
+AbstractFilesystemNode *WindowsFilesystemFactory::makeFileNodePath(const String &path) const {
+ return new WindowsFilesystemNode(path, false);
+}
diff --git a/backends/fs/windows/windows-fs-factory.h b/backends/fs/windows/windows-fs-factory.h
new file mode 100644
index 0000000000..eb8ade1a8e
--- /dev/null
+++ b/backends/fs/windows/windows-fs-factory.h
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#ifndef WINDOWS_FILESYSTEM_FACTORY_H
+#define WINDOWS_FILESYSTEM_FACTORY_H
+
+#include "common/singleton.h"
+#include "backends/fs/abstract-fs-factory.h"
+
+/**
+ * Creates WindowsFilesystemNode objects.
+ *
+ * Parts of this class are documented in the base interface class, AbstractFilesystemFactory.
+ */
+class WindowsFilesystemFactory : public AbstractFilesystemFactory, public Common::Singleton<WindowsFilesystemFactory> {
+public:
+ typedef Common::String String;
+
+ virtual AbstractFilesystemNode *makeRootFileNode() const;
+ virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const;
+ virtual AbstractFilesystemNode *makeFileNodePath(const String &path) const;
+
+protected:
+ WindowsFilesystemFactory() {};
+
+private:
+ friend class Common::Singleton<SingletonBaseType>;
+};
+
+#endif /*WINDOWS_FILESYSTEM_FACTORY_H*/
diff --git a/backends/fs/windows/windows-fs.cpp b/backends/fs/windows/windows-fs.cpp
index 0e12c4a96a..995264f110 100644
--- a/backends/fs/windows/windows-fs.cpp
+++ b/backends/fs/windows/windows-fs.cpp
@@ -29,6 +29,7 @@
#endif
#include "common/stdafx.h"
#include "backends/fs/abstract-fs.h"
+#include <io.h>
#include <stdio.h>
#include <stdlib.h>
#ifndef _WIN32_WCE
@@ -36,39 +37,93 @@
#endif
#include <tchar.h>
-/*
+/**
* Implementation of the ScummVM file system API based on Windows API.
+ *
+ * Parts of this class are documented in the base interface class, AbstractFilesystemNode.
*/
-
class WindowsFilesystemNode : public AbstractFilesystemNode {
protected:
String _displayName;
+ String _path;
bool _isDirectory;
- bool _isValid;
bool _isPseudoRoot;
- String _path;
+ bool _isValid;
public:
+ /**
+ * Creates a WindowsFilesystemNode with the root node as path.
+ *
+ * In regular windows systems, a virtual root path is used "".
+ * In windows CE, the "\" root is used instead.
+ */
WindowsFilesystemNode();
- WindowsFilesystemNode(const String &path);
-
- virtual String displayName() const { return _displayName; }
- virtual String name() const { return _displayName; }
- virtual bool isValid() const { return _isValid; }
+
+ /**
+ * Creates a WindowsFilesystemNode for a given path.
+ *
+ * Examples:
+ * path=c:\foo\bar.txt, currentDir=false -> c:\foo\bar.txt
+ * path=c:\foo\bar.txt, currentDir=true -> current directory
+ * path=NULL, currentDir=true -> current directory
+ *
+ * @param path String with the path the new node should point to.
+ * @param currentDir if true, the path parameter will be ignored and the resulting node will point to the current directory.
+ */
+ WindowsFilesystemNode(const String &path, const bool currentDir);
+
+ virtual bool exists() const { return _access(_path.c_str(), F_OK) == 0; }
+ virtual String getDisplayName() const { return _displayName; }
+ virtual String getName() const { return _displayName; }
+ virtual String getPath() const { return _path; }
virtual bool isDirectory() const { return _isDirectory; }
- virtual String path() const { return _path; }
+ virtual bool isReadable() const { return _access(_path.c_str(), R_OK) == 0; }
+ virtual bool isValid() const { return _isValid; }
+ virtual bool isWritable() const { return _access(_path.c_str(), W_OK) == 0; }
- virtual bool listDir(AbstractFSList &list, ListMode mode) const;
- virtual AbstractFilesystemNode *parent() const;
- virtual AbstractFilesystemNode *child(const String &n) const;
+ virtual AbstractFilesystemNode *getChild(const String &n) const;
+ virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
+ virtual AbstractFilesystemNode *getParent() const;
private:
- static char *toAscii(TCHAR *x);
- static const TCHAR* toUnicode(const char *x);
- static void addFile (AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data);
+ /**
+ * Adds a single WindowsFilesystemNode to a given list.
+ * This method is used by getChildren() to populate the directory entries list.
+ *
+ * @param list List to put the file entry node in.
+ * @param mode Mode to use while adding the file entry to the list.
+ * @param base String with the directory being listed.
+ * @param find_data Describes a file that the FindFirstFile, FindFirstFileEx, or FindNextFile functions find.
+ */
+ static void addFile(AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data);
+
+ /**
+ * Converts a Unicode string to Ascii format.
+ *
+ * @param str String to convert from Unicode to Ascii.
+ * @return str in Ascii format.
+ */
+ static char *toAscii(TCHAR *str);
+
+ /**
+ * Converts an Ascii string to Unicode format.
+ *
+ * @param str String to convert from Ascii to Unicode.
+ * @return str in Unicode format.
+ */
+ static const TCHAR* toUnicode(const char *str);
};
-
+/**
+ * Returns the last component of a given path.
+ *
+ * Examples:
+ * c:\foo\bar.txt would return "\bar.txt"
+ * c:\foo\bar\ would return "\bar\"
+ *
+ * @param str Path to obtain the last component from.
+ * @return Pointer to the first char of the last component inside str.
+ */
static const char *lastPathComponent(const Common::String &str) {
const char *start = str.c_str();
const char *cur = start + str.size() - 2;
@@ -80,27 +135,6 @@ static const char *lastPathComponent(const Common::String &str) {
return cur + 1;
}
-char* WindowsFilesystemNode::toAscii(TCHAR *x) {
-
-#ifndef UNICODE
- return (char*)x;
-#else
- static char asciiString[MAX_PATH];
- WideCharToMultiByte(CP_ACP, 0, x, _tcslen(x) + 1, asciiString, sizeof(asciiString), NULL, NULL);
- return asciiString;
-#endif
-}
-
-const TCHAR* WindowsFilesystemNode::toUnicode(const char *x) {
-#ifndef UNICODE
- return (const TCHAR *)x;
-#else
- static TCHAR unicodeString[MAX_PATH];
- MultiByteToWideChar(CP_ACP, 0, x, strlen(x) + 1, unicodeString, sizeof(unicodeString) / sizeof(TCHAR));
- return unicodeString;
-#endif
-}
-
void WindowsFilesystemNode::addFile(AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data) {
WindowsFilesystemNode entry;
char *asciiName = toAscii(find_data->cFileName);
@@ -128,25 +162,24 @@ void WindowsFilesystemNode::addFile(AbstractFSList &list, ListMode mode, const c
list.push_back(new WindowsFilesystemNode(entry));
}
-AbstractFilesystemNode *AbstractFilesystemNode::getCurrentDirectory() {
- char path[MAX_PATH];
- GetCurrentDirectory(MAX_PATH, path);
-
- // Add a trailing slash, if necessary.
- if (path[0] != 0) {
- if (path[strlen(path) - 1] != '\\')
- strcat(path, "\\");
- }
-
- return new WindowsFilesystemNode(path);
-}
-
-AbstractFilesystemNode *AbstractFilesystemNode::getRoot() {
- return new WindowsFilesystemNode();
+char* WindowsFilesystemNode::toAscii(TCHAR *str) {
+#ifndef UNICODE
+ return (char*)str;
+#else
+ static char asciiString[MAX_PATH];
+ WideCharToMultiByte(CP_ACP, 0, str, _tcslen(str) + 1, asciiString, sizeof(asciiString), NULL, NULL);
+ return asciiString;
+#endif
}
-AbstractFilesystemNode *AbstractFilesystemNode::getNodeForPath(const String &path) {
- return new WindowsFilesystemNode(path);
+const TCHAR* WindowsFilesystemNode::toUnicode(const char *str) {
+#ifndef UNICODE
+ return (const TCHAR *)str;
+#else
+ static TCHAR unicodeString[MAX_PATH];
+ MultiByteToWideChar(CP_ACP, 0, str, strlen(str) + 1, unicodeString, sizeof(unicodeString) / sizeof(TCHAR));
+ return unicodeString;
+#endif
}
WindowsFilesystemNode::WindowsFilesystemNode() {
@@ -165,28 +198,59 @@ WindowsFilesystemNode::WindowsFilesystemNode() {
#endif
}
-WindowsFilesystemNode::WindowsFilesystemNode(const String &p) {
- assert(p.size() > 0);
+WindowsFilesystemNode::WindowsFilesystemNode(const String &p, const bool currentDir) {
+ if (currentDir) {
+ char path[MAX_PATH];
+ GetCurrentDirectory(MAX_PATH, path);
- _path = p;
+ // Add a trailing slash, if necessary.
+ if (path[0] != 0) {
+ if (path[strlen(path) - 1] != '\\')
+ strcat(path, "\\");
+ }
+ _path = path;
+ }
+ else {
+ assert(p.size() > 0);
+ _path = p;
+ }
+
_displayName = lastPathComponent(_path);
// Check whether it is a directory, and whether the file actually exists
DWORD fileAttribs = GetFileAttributes(toUnicode(_path.c_str()));
if (fileAttribs == INVALID_FILE_ATTRIBUTES) {
- _isValid = false;
_isDirectory = false;
+ _isValid = false;
} else {
- _isValid = true;
_isDirectory = ((fileAttribs & FILE_ATTRIBUTE_DIRECTORY) != 0);
+ _isValid = true;
}
_isPseudoRoot = false;
}
-bool WindowsFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const {
+AbstractFilesystemNode *WindowsFilesystemNode::getChild(const String &n) const {
+ assert(_isDirectory);
+
+ String newPath(_path);
+ if (_path.lastChar() != '\\')
+ newPath += '\\';
+ newPath += n;
+
+ // Check whether the directory actually exists
+ DWORD fileAttribs = GetFileAttributes(toUnicode(newPath.c_str()));
+ if (fileAttribs == INVALID_FILE_ATTRIBUTES)
+ return 0;
+
+ return new WindowsFilesystemNode(newPath, false);
+}
+
+bool WindowsFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool hidden) const {
assert(_isDirectory);
+ //TODO: honor the hidden flag
+
if (_isPseudoRoot) {
#ifndef _WIN32_WCE
// Drives enumeration
@@ -218,9 +282,12 @@ bool WindowsFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const
sprintf(searchPath, "%s*", _path.c_str());
handle = FindFirstFile(toUnicode(searchPath), &desc);
+
if (handle == INVALID_HANDLE_VALUE)
return false;
+
addFile(myList, mode, _path.c_str(), &desc);
+
while (FindNextFile(handle, &desc))
addFile(myList, mode, _path.c_str(), &desc);
@@ -230,10 +297,12 @@ bool WindowsFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const
return true;
}
-AbstractFilesystemNode *WindowsFilesystemNode::parent() const {
+AbstractFilesystemNode *WindowsFilesystemNode::getParent() const {
assert(_isValid || _isPseudoRoot);
+
if (_isPseudoRoot)
return 0;
+
WindowsFilesystemNode *p = new WindowsFilesystemNode();
if (_path.size() > 3) {
const char *start = _path.c_str();
@@ -246,23 +315,8 @@ AbstractFilesystemNode *WindowsFilesystemNode::parent() const {
p->_displayName = lastPathComponent(p->_path);
p->_isPseudoRoot = false;
}
+
return p;
}
-AbstractFilesystemNode *WindowsFilesystemNode::child(const String &n) const {
- assert(_isDirectory);
- String newPath(_path);
- if (_path.lastChar() != '\\')
- newPath += '\\';
- newPath += n;
-
- // Check whether the directory actually exists
- DWORD fileAttribs = GetFileAttributes(toUnicode(newPath.c_str()));
- if (fileAttribs == INVALID_FILE_ATTRIBUTES)
- return 0;
-
- WindowsFilesystemNode *p = new WindowsFilesystemNode(newPath);
- return p;
-}
-
-#endif // WIN32
+#endif //#ifdef WIN32