diff options
author | Max Horn | 2007-09-18 20:02:04 +0000 |
---|---|---|
committer | Max Horn | 2007-09-18 20:02:04 +0000 |
commit | c3d3aebe87d16d4fc3b7ac8581b99fb97241c9ac (patch) | |
tree | 17b2ba9f45743d2cf8f8e5faa6c9511e213f15f3 /backends/fs/windows | |
parent | 5c08cb1bcf84828cc93114fadbc89dd6f9909d06 (diff) | |
parent | 1dc13a641dd82825334e81bb3eb3b4ebd69d2552 (diff) | |
download | scummvm-rg350-c3d3aebe87d16d4fc3b7ac8581b99fb97241c9ac.tar.gz scummvm-rg350-c3d3aebe87d16d4fc3b7ac8581b99fb97241c9ac.tar.bz2 scummvm-rg350-c3d3aebe87d16d4fc3b7ac8581b99fb97241c9ac.zip |
Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break compilation on some ports)
svn-id: r28944
Diffstat (limited to 'backends/fs/windows')
-rw-r--r-- | backends/fs/windows/windows-fs-factory.cpp | 40 | ||||
-rw-r--r-- | backends/fs/windows/windows-fs-factory.h | 51 | ||||
-rw-r--r-- | backends/fs/windows/windows-fs.cpp | 212 |
3 files changed, 224 insertions, 79 deletions
diff --git a/backends/fs/windows/windows-fs-factory.cpp b/backends/fs/windows/windows-fs-factory.cpp new file mode 100644 index 0000000000..4a4ef018fb --- /dev/null +++ b/backends/fs/windows/windows-fs-factory.cpp @@ -0,0 +1,40 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + */ + +#include "backends/fs/windows/windows-fs-factory.h" +#include "backends/fs/windows/windows-fs.cpp" + +DECLARE_SINGLETON(WindowsFilesystemFactory); + +AbstractFilesystemNode *WindowsFilesystemFactory::makeRootFileNode() const { + return new WindowsFilesystemNode(); +} + +AbstractFilesystemNode *WindowsFilesystemFactory::makeCurrentDirectoryFileNode() const { + return new WindowsFilesystemNode("", true); +} + +AbstractFilesystemNode *WindowsFilesystemFactory::makeFileNodePath(const String &path) const { + return new WindowsFilesystemNode(path, false); +} diff --git a/backends/fs/windows/windows-fs-factory.h b/backends/fs/windows/windows-fs-factory.h new file mode 100644 index 0000000000..eb8ade1a8e --- /dev/null +++ b/backends/fs/windows/windows-fs-factory.h @@ -0,0 +1,51 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + */ + +#ifndef WINDOWS_FILESYSTEM_FACTORY_H +#define WINDOWS_FILESYSTEM_FACTORY_H + +#include "common/singleton.h" +#include "backends/fs/abstract-fs-factory.h" + +/** + * Creates WindowsFilesystemNode objects. + * + * Parts of this class are documented in the base interface class, AbstractFilesystemFactory. + */ +class WindowsFilesystemFactory : public AbstractFilesystemFactory, public Common::Singleton<WindowsFilesystemFactory> { +public: + typedef Common::String String; + + virtual AbstractFilesystemNode *makeRootFileNode() const; + virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const; + virtual AbstractFilesystemNode *makeFileNodePath(const String &path) const; + +protected: + WindowsFilesystemFactory() {}; + +private: + friend class Common::Singleton<SingletonBaseType>; +}; + +#endif /*WINDOWS_FILESYSTEM_FACTORY_H*/ diff --git a/backends/fs/windows/windows-fs.cpp b/backends/fs/windows/windows-fs.cpp index 0e12c4a96a..995264f110 100644 --- a/backends/fs/windows/windows-fs.cpp +++ b/backends/fs/windows/windows-fs.cpp @@ -29,6 +29,7 @@ #endif #include "common/stdafx.h" #include "backends/fs/abstract-fs.h" +#include <io.h> #include <stdio.h> #include <stdlib.h> #ifndef _WIN32_WCE @@ -36,39 +37,93 @@ #endif #include <tchar.h> -/* +/** * Implementation of the ScummVM file system API based on Windows API. + * + * Parts of this class are documented in the base interface class, AbstractFilesystemNode. */ - class WindowsFilesystemNode : public AbstractFilesystemNode { protected: String _displayName; + String _path; bool _isDirectory; - bool _isValid; bool _isPseudoRoot; - String _path; + bool _isValid; public: + /** + * Creates a WindowsFilesystemNode with the root node as path. + * + * In regular windows systems, a virtual root path is used "". + * In windows CE, the "\" root is used instead. + */ WindowsFilesystemNode(); - WindowsFilesystemNode(const String &path); - - virtual String displayName() const { return _displayName; } - virtual String name() const { return _displayName; } - virtual bool isValid() const { return _isValid; } + + /** + * Creates a WindowsFilesystemNode for a given path. + * + * Examples: + * path=c:\foo\bar.txt, currentDir=false -> c:\foo\bar.txt + * path=c:\foo\bar.txt, currentDir=true -> current directory + * path=NULL, currentDir=true -> current directory + * + * @param path String with the path the new node should point to. + * @param currentDir if true, the path parameter will be ignored and the resulting node will point to the current directory. + */ + WindowsFilesystemNode(const String &path, const bool currentDir); + + virtual bool exists() const { return _access(_path.c_str(), F_OK) == 0; } + virtual String getDisplayName() const { return _displayName; } + virtual String getName() const { return _displayName; } + virtual String getPath() const { return _path; } virtual bool isDirectory() const { return _isDirectory; } - virtual String path() const { return _path; } + virtual bool isReadable() const { return _access(_path.c_str(), R_OK) == 0; } + virtual bool isValid() const { return _isValid; } + virtual bool isWritable() const { return _access(_path.c_str(), W_OK) == 0; } - virtual bool listDir(AbstractFSList &list, ListMode mode) const; - virtual AbstractFilesystemNode *parent() const; - virtual AbstractFilesystemNode *child(const String &n) const; + virtual AbstractFilesystemNode *getChild(const String &n) const; + virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; + virtual AbstractFilesystemNode *getParent() const; private: - static char *toAscii(TCHAR *x); - static const TCHAR* toUnicode(const char *x); - static void addFile (AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data); + /** + * Adds a single WindowsFilesystemNode to a given list. + * This method is used by getChildren() to populate the directory entries list. + * + * @param list List to put the file entry node in. + * @param mode Mode to use while adding the file entry to the list. + * @param base String with the directory being listed. + * @param find_data Describes a file that the FindFirstFile, FindFirstFileEx, or FindNextFile functions find. + */ + static void addFile(AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data); + + /** + * Converts a Unicode string to Ascii format. + * + * @param str String to convert from Unicode to Ascii. + * @return str in Ascii format. + */ + static char *toAscii(TCHAR *str); + + /** + * Converts an Ascii string to Unicode format. + * + * @param str String to convert from Ascii to Unicode. + * @return str in Unicode format. + */ + static const TCHAR* toUnicode(const char *str); }; - +/** + * Returns the last component of a given path. + * + * Examples: + * c:\foo\bar.txt would return "\bar.txt" + * c:\foo\bar\ would return "\bar\" + * + * @param str Path to obtain the last component from. + * @return Pointer to the first char of the last component inside str. + */ static const char *lastPathComponent(const Common::String &str) { const char *start = str.c_str(); const char *cur = start + str.size() - 2; @@ -80,27 +135,6 @@ static const char *lastPathComponent(const Common::String &str) { return cur + 1; } -char* WindowsFilesystemNode::toAscii(TCHAR *x) { - -#ifndef UNICODE - return (char*)x; -#else - static char asciiString[MAX_PATH]; - WideCharToMultiByte(CP_ACP, 0, x, _tcslen(x) + 1, asciiString, sizeof(asciiString), NULL, NULL); - return asciiString; -#endif -} - -const TCHAR* WindowsFilesystemNode::toUnicode(const char *x) { -#ifndef UNICODE - return (const TCHAR *)x; -#else - static TCHAR unicodeString[MAX_PATH]; - MultiByteToWideChar(CP_ACP, 0, x, strlen(x) + 1, unicodeString, sizeof(unicodeString) / sizeof(TCHAR)); - return unicodeString; -#endif -} - void WindowsFilesystemNode::addFile(AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data) { WindowsFilesystemNode entry; char *asciiName = toAscii(find_data->cFileName); @@ -128,25 +162,24 @@ void WindowsFilesystemNode::addFile(AbstractFSList &list, ListMode mode, const c list.push_back(new WindowsFilesystemNode(entry)); } -AbstractFilesystemNode *AbstractFilesystemNode::getCurrentDirectory() { - char path[MAX_PATH]; - GetCurrentDirectory(MAX_PATH, path); - - // Add a trailing slash, if necessary. - if (path[0] != 0) { - if (path[strlen(path) - 1] != '\\') - strcat(path, "\\"); - } - - return new WindowsFilesystemNode(path); -} - -AbstractFilesystemNode *AbstractFilesystemNode::getRoot() { - return new WindowsFilesystemNode(); +char* WindowsFilesystemNode::toAscii(TCHAR *str) { +#ifndef UNICODE + return (char*)str; +#else + static char asciiString[MAX_PATH]; + WideCharToMultiByte(CP_ACP, 0, str, _tcslen(str) + 1, asciiString, sizeof(asciiString), NULL, NULL); + return asciiString; +#endif } -AbstractFilesystemNode *AbstractFilesystemNode::getNodeForPath(const String &path) { - return new WindowsFilesystemNode(path); +const TCHAR* WindowsFilesystemNode::toUnicode(const char *str) { +#ifndef UNICODE + return (const TCHAR *)str; +#else + static TCHAR unicodeString[MAX_PATH]; + MultiByteToWideChar(CP_ACP, 0, str, strlen(str) + 1, unicodeString, sizeof(unicodeString) / sizeof(TCHAR)); + return unicodeString; +#endif } WindowsFilesystemNode::WindowsFilesystemNode() { @@ -165,28 +198,59 @@ WindowsFilesystemNode::WindowsFilesystemNode() { #endif } -WindowsFilesystemNode::WindowsFilesystemNode(const String &p) { - assert(p.size() > 0); +WindowsFilesystemNode::WindowsFilesystemNode(const String &p, const bool currentDir) { + if (currentDir) { + char path[MAX_PATH]; + GetCurrentDirectory(MAX_PATH, path); - _path = p; + // Add a trailing slash, if necessary. + if (path[0] != 0) { + if (path[strlen(path) - 1] != '\\') + strcat(path, "\\"); + } + _path = path; + } + else { + assert(p.size() > 0); + _path = p; + } + _displayName = lastPathComponent(_path); // Check whether it is a directory, and whether the file actually exists DWORD fileAttribs = GetFileAttributes(toUnicode(_path.c_str())); if (fileAttribs == INVALID_FILE_ATTRIBUTES) { - _isValid = false; _isDirectory = false; + _isValid = false; } else { - _isValid = true; _isDirectory = ((fileAttribs & FILE_ATTRIBUTE_DIRECTORY) != 0); + _isValid = true; } _isPseudoRoot = false; } -bool WindowsFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const { +AbstractFilesystemNode *WindowsFilesystemNode::getChild(const String &n) const { + assert(_isDirectory); + + String newPath(_path); + if (_path.lastChar() != '\\') + newPath += '\\'; + newPath += n; + + // Check whether the directory actually exists + DWORD fileAttribs = GetFileAttributes(toUnicode(newPath.c_str())); + if (fileAttribs == INVALID_FILE_ATTRIBUTES) + return 0; + + return new WindowsFilesystemNode(newPath, false); +} + +bool WindowsFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool hidden) const { assert(_isDirectory); + //TODO: honor the hidden flag + if (_isPseudoRoot) { #ifndef _WIN32_WCE // Drives enumeration @@ -218,9 +282,12 @@ bool WindowsFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const sprintf(searchPath, "%s*", _path.c_str()); handle = FindFirstFile(toUnicode(searchPath), &desc); + if (handle == INVALID_HANDLE_VALUE) return false; + addFile(myList, mode, _path.c_str(), &desc); + while (FindNextFile(handle, &desc)) addFile(myList, mode, _path.c_str(), &desc); @@ -230,10 +297,12 @@ bool WindowsFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const return true; } -AbstractFilesystemNode *WindowsFilesystemNode::parent() const { +AbstractFilesystemNode *WindowsFilesystemNode::getParent() const { assert(_isValid || _isPseudoRoot); + if (_isPseudoRoot) return 0; + WindowsFilesystemNode *p = new WindowsFilesystemNode(); if (_path.size() > 3) { const char *start = _path.c_str(); @@ -246,23 +315,8 @@ AbstractFilesystemNode *WindowsFilesystemNode::parent() const { p->_displayName = lastPathComponent(p->_path); p->_isPseudoRoot = false; } + return p; } -AbstractFilesystemNode *WindowsFilesystemNode::child(const String &n) const { - assert(_isDirectory); - String newPath(_path); - if (_path.lastChar() != '\\') - newPath += '\\'; - newPath += n; - - // Check whether the directory actually exists - DWORD fileAttribs = GetFileAttributes(toUnicode(newPath.c_str())); - if (fileAttribs == INVALID_FILE_ATTRIBUTES) - return 0; - - WindowsFilesystemNode *p = new WindowsFilesystemNode(newPath); - return p; -} - -#endif // WIN32 +#endif //#ifdef WIN32 |