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author | Andre Heider | 2009-01-19 23:57:49 +0000 |
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committer | Andre Heider | 2009-01-19 23:57:49 +0000 |
commit | 57d118e9308137c62a6023323d5df9be6a429469 (patch) | |
tree | 42ec7f90b0c57cb938479721fd843c56e32dafca /backends/fs | |
parent | 017b39eae0891c485671f52d53b5a60ac1dff195 (diff) | |
download | scummvm-rg350-57d118e9308137c62a6023323d5df9be6a429469.tar.gz scummvm-rg350-57d118e9308137c62a6023323d5df9be6a429469.tar.bz2 scummvm-rg350-57d118e9308137c62a6023323d5df9be6a429469.zip |
Added ISO9660/Joliet DVD support
svn-id: r35930
Diffstat (limited to 'backends/fs')
-rw-r--r-- | backends/fs/wii/wii-fs-factory.cpp | 5 | ||||
-rw-r--r-- | backends/fs/wii/wii-fs-factory.h | 2 | ||||
-rw-r--r-- | backends/fs/wii/wii-fs.cpp | 60 |
3 files changed, 67 insertions, 0 deletions
diff --git a/backends/fs/wii/wii-fs-factory.cpp b/backends/fs/wii/wii-fs-factory.cpp index 6bc07dd161..c9513f7784 100644 --- a/backends/fs/wii/wii-fs-factory.cpp +++ b/backends/fs/wii/wii-fs-factory.cpp @@ -45,5 +45,10 @@ AbstractFSNode *WiiFilesystemFactory::makeCurrentDirectoryFileNode() const { AbstractFSNode *WiiFilesystemFactory::makeFileNodePath(const Common::String &path) const { return new WiiFilesystemNode(path); } + +void WiiFilesystemFactory::asyncHandler(bool mount, const Common::String *path) { + WiiFilesystemNode::asyncHandler(mount, path); +} + #endif diff --git a/backends/fs/wii/wii-fs-factory.h b/backends/fs/wii/wii-fs-factory.h index be20244a0e..f58371d194 100644 --- a/backends/fs/wii/wii-fs-factory.h +++ b/backends/fs/wii/wii-fs-factory.h @@ -37,6 +37,8 @@ public: virtual AbstractFSNode *makeCurrentDirectoryFileNode() const; virtual AbstractFSNode *makeFileNodePath(const Common::String &path) const; + static void asyncHandler(bool mount, const Common::String *path); + protected: WiiFilesystemFactory() {}; diff --git a/backends/fs/wii/wii-fs.cpp b/backends/fs/wii/wii-fs.cpp index 7c42eb6e4a..6764a596a5 100644 --- a/backends/fs/wii/wii-fs.cpp +++ b/backends/fs/wii/wii-fs.cpp @@ -33,6 +33,10 @@ #include <gctypes.h> +#ifndef GAMECUBE +#include <di/di.h> +#endif + /** * Implementation of the ScummVM file system API based on Wii. * @@ -77,8 +81,60 @@ public: virtual Common::SeekableReadStream *openForReading(); virtual Common::WriteStream *openForWriting(); + + static void asyncHandler(bool umount, const Common::String *path); }; +void WiiFilesystemNode::asyncHandler(bool mount, const Common::String *path) { +#ifndef GAMECUBE + static bool di_tryMount = true; + static bool di_isMounted = false; + + // umount not required filesystems + if (!mount) { + if (di_isMounted && (!path || (path && !path->hasPrefix("dvd:/")))) { + printf("umount ISO9660\n"); + ISO9660_Unmount(); + DI_StopMotor(); + di_tryMount = false; + di_isMounted = false; + } + + if (!path) + return; + } + + // re-mount DVD if data from its path has been requested. in this case, we + // have to wait for DI_Mount() to finish + if (!di_tryMount && !di_isMounted && path && path->hasPrefix("dvd:/")) { + printf("remount ISO9660\n"); + DI_Mount(); + + while (DI_GetStatus() & DVD_INIT) + usleep(20 * 1000); + + di_tryMount = true; + } + + if (!di_tryMount) + return; + + // check if the async DI_Mount() call has finished + if (DI_GetStatus() & DVD_READY) { + di_tryMount = false; + + printf("mount ISO9660\n"); + if (ISO9660_Mount()) { + di_isMounted = true; + printf("ISO9660 mounted\n"); + } else { + DI_StopMotor(); + printf("ISO9660 mount failed\n"); + } + } +#endif +} + // gets all registered devoptab devices bool WiiFilesystemNode::getDevopChildren(AbstractFSList &list, ListMode mode, bool hidden) const { u8 i; @@ -87,6 +143,8 @@ bool WiiFilesystemNode::getDevopChildren(AbstractFSList &list, ListMode mode, bo if (mode == Common::FSNode::kListFilesOnly) return true; + asyncHandler(true, NULL); + // skip in, out and err for (i = 3; i < STD_MAX; ++i) { dt = devoptab_list[i]; @@ -142,6 +200,8 @@ WiiFilesystemNode::WiiFilesystemNode(const Common::String &p) { _displayName = lastPathComponent(_path, '/'); + asyncHandler(true, &_path); + struct stat st; if (!stat(_path.c_str(), &st)) setFlags(&st); |