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authorJonathan Gray2002-12-02 02:45:07 +0000
committerJonathan Gray2002-12-02 02:45:07 +0000
commit2961f75365e216e413ed73030ce213eba50c80a5 (patch)
tree6e033a362811d45eb00e6205e4fc2ab00d8d04c2 /backends/gp32/emudebug.txt
parentf4e438b4ce3cb10df531d3b60345c1cb046efeef (diff)
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remove gp32 files until license issues are sorted out
svn-id: r5812
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-EmuDebug by Rafael Vuijk (aka Dark Fader)
-Console debug output for emulators.
-GBA apps must use the new debug library found in MyLib
-
-Usage
------
-Please run program with '-h' parameter to get possible options.
-
-How it works
-------------
-1) PC searches the debug buffer in emulators memory.
- begin & end init value is 0xEDEBEDEB, must reset to 0 to start debugging
- data all spaces except first and last character, which are '{' & '}'
-2) GBA waits for begin/end to become something else than init value
-3) GBA reads any characters until begin & end index are equal again
-
-History
--------
-v1.02
- minimizes window & pop-ups when debugging
- escape closes emulator window
- rotating buffer, so incompatable with older versions but who cares :)
-
-v1.01
- waits for emulator at startup
- reconnects to new emulator instance
- window class/title options
- poll interval boosting
- option for minimum buffersize
- wait for key before searching option
-
-v1.00
- 'protocol' defined
- searches buffer in Boycott Advance
- console output