diff options
author | Max Horn | 2004-09-04 01:31:04 +0000 |
---|---|---|
committer | Max Horn | 2004-09-04 01:31:04 +0000 |
commit | 4bd05071e511c077811040c7c746d1c5f8e8c3f8 (patch) | |
tree | 15ddd6e0ab7b7474668ea07bca628ddbd4efa8a4 /backends/gp32/gp32.cpp | |
parent | b086ee7f67b7de4d218ff1e4862271d9e921ba9c (diff) | |
download | scummvm-rg350-4bd05071e511c077811040c7c746d1c5f8e8c3f8.tar.gz scummvm-rg350-4bd05071e511c077811040c7c746d1c5f8e8c3f8.tar.bz2 scummvm-rg350-4bd05071e511c077811040c7c746d1c5f8e8c3f8.zip |
Got rid of OSystem::move_screen
svn-id: r14882
Diffstat (limited to 'backends/gp32/gp32.cpp')
-rw-r--r-- | backends/gp32/gp32.cpp | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/backends/gp32/gp32.cpp b/backends/gp32/gp32.cpp index 5a636a38da..3451aa69e0 100644 --- a/backends/gp32/gp32.cpp +++ b/backends/gp32/gp32.cpp @@ -350,44 +350,6 @@ int SDL_SetColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int n return 1; } -// Moves the screen content around by the given amount of pixels -// but only the top height pixel rows, the rest stays untouched -void OSystem_GP32::move_screen(int dx, int dy, int height) { - if ((dx == 0) && (dy == 0)) - return; - - if (dx == 0) { - // vertical movement - if (dy > 0) { - // move down - // copy from bottom to top - for (int y = height - 1; y >= dy; y--) - copyRectToScreen((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1); - } else { - // move up - // copy from top to bottom - for (int y = 0; y < height + dx; y++) - copyRectToScreen((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1); - } - } else if (dy == 0) { - // horizontal movement - if (dx > 0) { - // move right - // copy from right to left - for (int x = _screenWidth - 1; x >= dx; x--) - copyRectToScreen((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height); - } else { - // move left - // copy from left to right - for (int x = 0; x < _screenWidth; x++) - copyRectToScreen((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height); - } - } else { - // free movement - // not necessary for now - } -} - void OSystem_GP32::load_gfx_mode() { GpRectFill(NULL,&gpDraw[GAME_SURFACE], 0, 0, 320, 240, 0); //black border |