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author | Eugene Sandulenko | 2005-03-09 23:07:32 +0000 |
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committer | Eugene Sandulenko | 2005-03-09 23:07:32 +0000 |
commit | 7bb53f3bf10acf3b97d635b75e50b3c51b2ff862 (patch) | |
tree | ab25d421bbffb9d1e43079b3b40b2bab0e0fd820 /backends/gp32 | |
parent | b72df416a64642d180e9b746484ce292d845fae4 (diff) | |
download | scummvm-rg350-7bb53f3bf10acf3b97d635b75e50b3c51b2ff862.tar.gz scummvm-rg350-7bb53f3bf10acf3b97d635b75e50b3c51b2ff862.tar.bz2 scummvm-rg350-7bb53f3bf10acf3b97d635b75e50b3c51b2ff862.zip |
Patch #1013937 "OSystem layer with bigger resolution". Now you will always
get at least 640x400 window. And finally we have means of implementing
nice looking GUI.
Also updated all backends. If your backend has ability to run with 640x400 or
640x480 resolution then read patch tracker item to find out details. Other
port maintainers shouldn't worry, as this patch doesn't affect them, they
still get their 320x200.
svn-id: r17055
Diffstat (limited to 'backends/gp32')
-rw-r--r-- | backends/gp32/gp32.cpp | 2 | ||||
-rw-r--r-- | backends/gp32/gp32.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/backends/gp32/gp32.cpp b/backends/gp32/gp32.cpp index c8912ed166..0ff9827a0a 100644 --- a/backends/gp32/gp32.cpp +++ b/backends/gp32/gp32.cpp @@ -229,7 +229,7 @@ const char shortkey3[] = "wlptuo"; // samnmax const char *shortkey; int skindex = 0; -void OSystem_GP32::initSize(uint w, uint h) { +void OSystem_GP32::initSize(uint w, uint h, int overlayScale) { /*switch (menu[MENU_SCREENPOS].index) { * case 0 : scrofsy = 239 - (240 - h)/2; break; * case 1 : scrofsy = 239; break; diff --git a/backends/gp32/gp32.h b/backends/gp32/gp32.h index b5a9db6ee3..9b32f64255 100644 --- a/backends/gp32/gp32.h +++ b/backends/gp32/gp32.h @@ -88,7 +88,7 @@ public: // Set the size of the video bitmap. // Typically, 320x200 - void initSize(uint w, uint h); + void initSize(uint w, uint h, int overlayScale); int16 getHeight() { return _screenHeight; } int16 getWidth() { return _screenWidth; } |