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author | Eugene Sandulenko | 2016-05-20 16:09:07 +0200 |
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committer | Eugene Sandulenko | 2016-05-20 16:09:07 +0200 |
commit | f9c25a9a046f171440893b68d5f1c2b0c202e638 (patch) | |
tree | acf95f52b3223c3f3cf9c232c2307c496a2cad2b /backends/graphics/androidsdl/androidsdl-graphics.h | |
parent | 8d8b1836ba581a0409fbd4604bee67bc21220375 (diff) | |
parent | 5bb8a046feb7fe5ccb29e42d65c5ea44b86bf7dc (diff) | |
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Merge pull request #758 from lubomyr/master
ANDROIDSDL: New port
Diffstat (limited to 'backends/graphics/androidsdl/androidsdl-graphics.h')
-rw-r--r-- | backends/graphics/androidsdl/androidsdl-graphics.h | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/backends/graphics/androidsdl/androidsdl-graphics.h b/backends/graphics/androidsdl/androidsdl-graphics.h new file mode 100644 index 0000000000..b7ca7c1de8 --- /dev/null +++ b/backends/graphics/androidsdl/androidsdl-graphics.h @@ -0,0 +1,34 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKENDS_GRAPHICS_SDL_ANDROIDSDL_H +#define BACKENDS_GRAPHICS_SDL_ANDROIDSDL_H + +#include "backends/graphics/surfacesdl/surfacesdl-graphics.h" + +class AndroidSdlGraphicsManager : public SurfaceSdlGraphicsManager { +public: + AndroidSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window); + +}; + +#endif |