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| author | Fabio Battaglia | 2010-10-23 09:30:26 +0000 | 
|---|---|---|
| committer | Fabio Battaglia | 2010-10-23 09:30:26 +0000 | 
| commit | 74a53df11b51fa4956745c086b2e6351b8383568 (patch) | |
| tree | 2ec2ce66310986e6bebdc21582e7e9c5ad3b014c /backends/graphics/dinguxsdl | |
| parent | b713beed189b439853be50fa330d06b3275f9713 (diff) | |
| download | scummvm-rg350-74a53df11b51fa4956745c086b2e6351b8383568.tar.gz scummvm-rg350-74a53df11b51fa4956745c086b2e6351b8383568.tar.bz2 scummvm-rg350-74a53df11b51fa4956745c086b2e6351b8383568.zip  | |
DINGUX: fix compilation for the opengl branch
Moved events related code to backends/events/dinguxsdl/*
and move graphics related code to backends/graphics/dinguxsdl/*
Subclass OSystem_POSIX instead of OSystem_SDL
svn-id: r53730
Diffstat (limited to 'backends/graphics/dinguxsdl')
| -rw-r--r-- | backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp | 506 | ||||
| -rw-r--r-- | backends/graphics/dinguxsdl/dinguxsdl-graphics.h | 69 | 
2 files changed, 575 insertions, 0 deletions
diff --git a/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp b/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp new file mode 100644 index 0000000000..c38d53e86b --- /dev/null +++ b/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp @@ -0,0 +1,506 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#if defined (DINGUX) + +#include "backends/graphics/dinguxsdl/dinguxsdl-graphics.h" +#include "backends/events/dinguxsdl/dinguxsdl-events.h" +#include "graphics/scaler/aspect.h" + +static const OSystem::GraphicsMode s_supportedGraphicsModes[] = { +	{"1x", "Standard", GFX_NORMAL}, +	{0, 0, 0} +}; + +DINGUXSdlGraphicsManager::DINGUXSdlGraphicsManager(SdlEventSource *boss) : SdlGraphicsManager(boss) { +	_evSrc = boss; +} + +const OSystem::GraphicsMode *DINGUXSdlGraphicsManager::getSupportedGraphicsModes() const { +	return s_supportedGraphicsModes; +} + +int DINGUXSdlGraphicsManager::getDefaultGraphicsMode() const { +	return GFX_NORMAL; +} + +bool DINGUXSdlGraphicsManager::setGraphicsMode(int mode) { +	Common::StackLock lock(_graphicsMutex); + +	assert(_transactionMode == kTransactionActive); + +	if (_oldVideoMode.setup && _oldVideoMode.mode == mode) +		return true; + +	int newScaleFactor = 1; + +	switch (mode) { +	case GFX_NORMAL: +		newScaleFactor = 1; +		break; +	case GFX_HALF: +		newScaleFactor = 1; +		break; +	default: +		warning("unknown gfx mode %d", mode); +		return false; +	} + +	_transactionDetails.normal1xScaler = (mode == GFX_NORMAL); +	if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor) +		_transactionDetails.needHotswap = true; + +	_transactionDetails.needUpdatescreen = true; + +	_videoMode.mode = mode; +	_videoMode.scaleFactor = newScaleFactor; + +	return true; +} + +void DINGUXSdlGraphicsManager::setGraphicsModeIntern() { +	Common::StackLock lock(_graphicsMutex); +	ScalerProc *newScalerProc = 0; + +	switch (_videoMode.mode) { +	case GFX_NORMAL: +		newScalerProc = Normal1x; +		break; +	case GFX_HALF: +		newScalerProc = DownscaleAllByHalf; +		break; + +	default: +		error("Unknown gfx mode %d", _videoMode.mode); +	} + +	_scalerProc = newScalerProc; + +	if (!_screen || !_hwscreen) +		return; + +	// Blit everything to the screen +	_forceFull = true; + +	// Even if the old and new scale factors are the same, we may have a +	// different scaler for the cursor now. +	blitCursor(); +} + +void DINGUXSdlGraphicsManager::initSize(uint w, uint h) { +	assert(_transactionMode == kTransactionActive); + +	// Avoid redundant res changes +	if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight) +		return; + +	_videoMode.screenWidth = w; +	_videoMode.screenHeight = h; +	if (w > 320 || h > 240) { +		setGraphicsMode(GFX_HALF); +		setGraphicsModeIntern(); +		_evSrc->toggleMouseGrab(); +	} + +	_transactionDetails.sizeChanged = true; +} + +void DINGUXSdlGraphicsManager::drawMouse() { +	if (!_mouseVisible || !_mouseSurface) { +		_mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0; +		return; +	} + +	SDL_Rect dst; +	int scale; +	int hotX, hotY; + +	if (_videoMode.mode == GFX_HALF && !_overlayVisible) { +		dst.x = _mouseCurState.x / 2; +		dst.y = _mouseCurState.y / 2; +	} else { +		dst.x = _mouseCurState.x; +		dst.y = _mouseCurState.y; +	} + +	if (!_overlayVisible) { +		scale = _videoMode.scaleFactor; +		dst.w = _mouseCurState.vW; +		dst.h = _mouseCurState.vH; +		hotX = _mouseCurState.vHotX; +		hotY = _mouseCurState.vHotY; +	} else { +		scale = 1; +		dst.w = _mouseCurState.rW; +		dst.h = _mouseCurState.rH; +		hotX = _mouseCurState.rHotX; +		hotY = _mouseCurState.rHotY; +	} + +	// The mouse is undrawn using virtual coordinates, i.e. they may be +	// scaled and aspect-ratio corrected. + +	_mouseBackup.x = dst.x - hotX; +	_mouseBackup.y = dst.y - hotY; +	_mouseBackup.w = dst.w; +	_mouseBackup.h = dst.h; + +	// We draw the pre-scaled cursor image, so now we need to adjust for +	// scaling, shake position and aspect ratio correction manually. + +	if (!_overlayVisible) { +		dst.y += _currentShakePos; +	} + +	if (_videoMode.aspectRatioCorrection && !_overlayVisible) +		dst.y = real2Aspect(dst.y); + +	dst.x = scale * dst.x - _mouseCurState.rHotX; +	dst.y = scale * dst.y - _mouseCurState.rHotY; +	dst.w = _mouseCurState.rW; +	dst.h = _mouseCurState.rH; + +	// Note that SDL_BlitSurface() and addDirtyRect() will both perform any +	// clipping necessary + +	if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0) +		error("SDL_BlitSurface failed: %s", SDL_GetError()); + +	// The screen will be updated using real surface coordinates, i.e. +	// they will not be scaled or aspect-ratio corrected. +	addDirtyRect(dst.x, dst.y, dst.w, dst.h, true); +} + +void DINGUXSdlGraphicsManager::undrawMouse() { +	const int x = _mouseBackup.x; +	const int y = _mouseBackup.y; + +	// When we switch bigger overlay off mouse jumps. Argh! +	// This is intended to prevent undrawing offscreen mouse +	if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight)) +		return; + +	if (_mouseBackup.w != 0 && _mouseBackup.h != 0) { +		if (_videoMode.mode == GFX_HALF && !_overlayVisible) { +			addDirtyRect(x*2, y*2, _mouseBackup.w*2, _mouseBackup.h*2); +		} else { +			addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h); +		} +	} +} + +void DINGUXSdlGraphicsManager::internUpdateScreen() { +	SDL_Surface *srcSurf, *origSurf; +	int height, width; +	ScalerProc *scalerProc; +	int scale1; + +#if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?) +	assert(_hwscreen != NULL); +	assert(_hwscreen->map->sw_data != NULL); +#endif + +	// If the shake position changed, fill the dirty area with blackness +	if (_currentShakePos != _newShakePos) { +		SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor}; + +		if (_videoMode.aspectRatioCorrection && !_overlayVisible) +			blackrect.h = real2Aspect(blackrect.h - 1) + 1; + +		SDL_FillRect(_hwscreen, &blackrect, 0); + +		_currentShakePos = _newShakePos; + +		_forceFull = true; +	} + +	// Check whether the palette was changed in the meantime and update the +	// screen surface accordingly. +	if (_screen && _paletteDirtyEnd != 0) { +		SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart, +		              _paletteDirtyStart, +		              _paletteDirtyEnd - _paletteDirtyStart); + +		_paletteDirtyEnd = 0; + +		_forceFull = true; +	} + +#ifdef USE_OSD +	// OSD visible (i.e. non-transparent)? +	if (_osdAlpha != SDL_ALPHA_TRANSPARENT) { +		// Updated alpha value +		const int diff = SDL_GetTicks() - _osdFadeStartTime; +		if (diff > 0) { +			if (diff >= kOSDFadeOutDuration) { +				// Back to full transparency +				_osdAlpha = SDL_ALPHA_TRANSPARENT; +			} else { +				// Do a linear fade out... +				const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100; +				_osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration; +			} +			SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha); +			_forceFull = true; +		} +	} +#endif + +	if (!_overlayVisible) { +		origSurf = _screen; +		srcSurf = _tmpscreen; +		width = _videoMode.screenWidth; +		height = _videoMode.screenHeight; +		scalerProc = _scalerProc; +		scale1 = _videoMode.scaleFactor; +	} else { +		origSurf = _overlayscreen; +		srcSurf = _tmpscreen2; +		width = _videoMode.overlayWidth; +		height = _videoMode.overlayHeight; +		scalerProc = Normal1x; +		scale1 = 1; +	} + +	// Add the area covered by the mouse cursor to the list of dirty rects if +	// we have to redraw the mouse. +	if (_mouseNeedsRedraw) +		undrawMouse(); + +	// Force a full redraw if requested +	if (_forceFull) { +		_numDirtyRects = 1; +		_dirtyRectList[0].x = 0; +		_dirtyRectList[0].y = 0; +		_dirtyRectList[0].w = width; +		_dirtyRectList[0].h = height; +	} + +	// Only draw anything if necessary +	if (_numDirtyRects > 0 || _mouseNeedsRedraw) { +		SDL_Rect *r; +		SDL_Rect dst; +		uint32 srcPitch, dstPitch; +		SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects; + +		for (r = _dirtyRectList; r != lastRect; ++r) { +			dst = *r; +			dst.x++;	// Shift rect by one since 2xSai needs to access the data around +			dst.y++;	// any pixel to scale it, and we want to avoid mem access crashes. + +			if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0) +				error("SDL_BlitSurface failed: %s", SDL_GetError()); +		} + +		SDL_LockSurface(srcSurf); +		SDL_LockSurface(_hwscreen); + +		srcPitch = srcSurf->pitch; +		dstPitch = _hwscreen->pitch; + +		for (r = _dirtyRectList; r != lastRect; ++r) { +			register int dst_y = r->y + _currentShakePos; +			register int dst_h = 0; +			register int dst_w = r->w; +			register int orig_dst_y = 0; +			register int dst_x = r->x; +			register int src_y; +			register int src_x; + +			if (dst_y < height) { +				dst_h = r->h; +				if (dst_h > height - dst_y) +					dst_h = height - dst_y; + +				orig_dst_y = dst_y; +				src_x = dst_x; +				src_y = dst_y; + +				if (_videoMode.aspectRatioCorrection && !_overlayVisible) +					dst_y = real2Aspect(dst_y); + +				assert(scalerProc != NULL); + +				if ((_videoMode.mode == GFX_HALF) && (scalerProc == DownscaleAllByHalf)) { +					if (dst_x % 2 == 1) { +						dst_x--; +						dst_w++; +					} +					if (dst_y % 2 == 1) { +						dst_y--; +						dst_h++; +					} +					src_x = dst_x; +					src_y = dst_y; +					dst_x = dst_x / 2; +					dst_y = dst_y / 2; + +					scalerProc((byte *)srcSurf->pixels + (src_x * 2 + 2) + (src_y + 1) * srcPitch, srcPitch, +					           (byte *)_hwscreen->pixels + dst_x * 2 + dst_y * dstPitch, dstPitch, dst_w, dst_h); + +				} else { +					scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch, +					           (byte *)_hwscreen->pixels + r->x * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h); +				} +			} + +			if (_videoMode.mode == GFX_HALF && scalerProc == DownscaleAllByHalf) { +				r->w = r->w / 2; +				r->h = dst_h / 2; +			} else { +				r->w = r->w; +				r->h = dst_h; +			} + +			r->x = dst_x; +			r->y = dst_y; + + +#ifdef USE_SCALERS +			if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible) +				r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1); +#endif +		} +		SDL_UnlockSurface(srcSurf); +		SDL_UnlockSurface(_hwscreen); + +		// Readjust the dirty rect list in case we are doing a full update. +		// This is necessary if shaking is active. +		if (_forceFull) { +			_dirtyRectList[0].y = 0; +			_dirtyRectList[0].h = (_videoMode.mode == GFX_HALF) ? effectiveScreenHeight() / 2 : effectiveScreenHeight(); +		} + +		drawMouse(); + +#ifdef USE_OSD +		if (_osdAlpha != SDL_ALPHA_TRANSPARENT) { +			SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0); +		} +#endif +		// Finally, blit all our changes to the screen +		SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList); +	} + +	_numDirtyRects = 0; +	_forceFull = false; +	_mouseNeedsRedraw = false; +} + +void DINGUXSdlGraphicsManager::showOverlay() { +	if (_videoMode.mode == GFX_HALF) { +		_mouseCurState.x = _mouseCurState.x / 2; +		_mouseCurState.y = _mouseCurState.y / 2; +	} +	SdlGraphicsManager::showOverlay(); +} + +void DINGUXSdlGraphicsManager::hideOverlay() { +	if (_videoMode.mode == GFX_HALF) { +		_mouseCurState.x = _mouseCurState.x * 2; +		_mouseCurState.y = _mouseCurState.y * 2; +	} +	SdlGraphicsManager::hideOverlay(); +} + +bool DINGUXSdlGraphicsManager::loadGFXMode() { + +	// Forcefully disable aspect ratio correction for games +	// which starts with a native 240px height resolution. +	// This fixes games with weird resolutions, like MM Nes (256x240) +	if(_videoMode.screenHeight == 240) { +		_videoMode.aspectRatioCorrection = false; +	} + +	fprintf(stdout, "Game ScreenMode = %d*%d\n", _videoMode.screenWidth, _videoMode.screenHeight); +	if (_videoMode.screenWidth > 320 || _videoMode.screenHeight > 240) { +		_videoMode.aspectRatioCorrection = false; +		setGraphicsMode(GFX_HALF); +		fprintf(stdout, "GraphicsMode set to HALF\n"); +	} else { +		setGraphicsMode(GFX_NORMAL); +		fprintf(stdout, "GraphicsMode set to NORMAL\n"); +	} + +	if ((_videoMode.mode == GFX_HALF) && !_overlayVisible) { +		_videoMode.overlayWidth = _videoMode.screenWidth / 2; +		_videoMode.overlayHeight = _videoMode.screenHeight / 2; +		_videoMode.fullscreen = true; +	} else { + +		_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor; +		_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor; + +		if (_videoMode.aspectRatioCorrection) +			_videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight); + +		_videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor; +		_videoMode.hardwareHeight = effectiveScreenHeight(); +	} + + +	return SdlGraphicsManager::loadGFXMode(); +} + +bool DINGUXSdlGraphicsManager::hasFeature(OSystem::Feature f) { +	return +	    (f == OSystem::kFeatureAspectRatioCorrection) || +	    (f == OSystem::kFeatureCursorHasPalette); +} + +void DINGUXSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { +	switch (f) { +		case OSystem::kFeatureAspectRatioCorrection: +		setAspectRatioCorrection(enable); +		break; +	default: +		break; +	} +} + +bool DINGUXSdlGraphicsManager::getFeatureState(OSystem::Feature f) { +	assert(_transactionMode == kTransactionNone); + +	switch (f) { +		case OSystem::kFeatureAspectRatioCorrection: +		return _videoMode.aspectRatioCorrection; +	default: +		return false; +	} +} + +SdlGraphicsManager::MousePos* DINGUXSdlGraphicsManager::getMouseCurState() { +	return &_mouseCurState; +} + +SdlGraphicsManager::VideoState* DINGUXSdlGraphicsManager::getVideoMode() { +	return &_videoMode; +} + +bool DINGUXSdlGraphicsManager::isOverlayVisible() { +	return _overlayVisible; +} + +#endif diff --git a/backends/graphics/dinguxsdl/dinguxsdl-graphics.h b/backends/graphics/dinguxsdl/dinguxsdl-graphics.h new file mode 100644 index 0000000000..b2edd73f6d --- /dev/null +++ b/backends/graphics/dinguxsdl/dinguxsdl-graphics.h @@ -0,0 +1,69 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef BACKENDS_GRAPHICS_SDL_DINGUX_H +#define BACKENDS_GRAPHICS_SDL_DINGUX_H +#if defined (DINGUX) + +#include "backends/graphics/sdl/sdl-graphics.h" + +#include "graphics/scaler/aspect.h"	// for aspect2Real  +#include "graphics/scaler/downscaler.h" + +enum { +	GFX_HALF = 12 +}; + +class DINGUXSdlGraphicsManager : public SdlGraphicsManager { +public: +	DINGUXSdlGraphicsManager(SdlEventSource *boss); + +	bool hasFeature(OSystem::Feature f); +	void setFeatureState(OSystem::Feature f, bool enable); +	bool getFeatureState(OSystem::Feature f); +	int getDefaultGraphicsMode() const; + +	void initSize(uint w, uint h); +	const OSystem::GraphicsMode *getSupportedGraphicsModes() const; +	bool setGraphicsMode(const char *name); +	bool setGraphicsMode(int mode); +	void setGraphicsModeIntern(); +	void internUpdateScreen(); +	void showOverlay(); +	void hideOverlay(); +	bool loadGFXMode(); +	void drawMouse(); +	void undrawMouse(); + +	SdlGraphicsManager::MousePos *getMouseCurState(); +	SdlGraphicsManager::VideoState *getVideoMode(); +	bool isOverlayVisible(); + +protected: +	SdlEventSource *_evSrc; +}; + +#endif /* DINGUX */ +#endif /* BACKENDS_GRAPHICS_SDL_DINGUX_H */  | 
