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authorvanfanel2015-04-09 15:16:39 +0200
committervanfanel2015-07-20 17:13:19 +0200
commitbf68de9aa7c3131ffac65b15d5e971788c7fe9c9 (patch)
treee5de8c8cae5659e32dfe0964d983180ad69709d0 /backends/graphics/dispmanxsdl/dispmanxsdl-graphics.h
parent2592c72cb59802607b97da562d4ccf369599d6b2 (diff)
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RASPBERRYPI: Changed the RGB code for the game screen surface and added RaspberryPi information file.
Diffstat (limited to 'backends/graphics/dispmanxsdl/dispmanxsdl-graphics.h')
-rw-r--r--backends/graphics/dispmanxsdl/dispmanxsdl-graphics.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/backends/graphics/dispmanxsdl/dispmanxsdl-graphics.h b/backends/graphics/dispmanxsdl/dispmanxsdl-graphics.h
index 23a091fd04..a5abb8618a 100644
--- a/backends/graphics/dispmanxsdl/dispmanxsdl-graphics.h
+++ b/backends/graphics/dispmanxsdl/dispmanxsdl-graphics.h
@@ -28,8 +28,6 @@
struct dispvarsStruct;
struct dispmanxPage;
-typedef uint32_t DISPMANX_UPDATE_HANDLE_T;
-
class DispmanXSdlGraphicsManager : public SurfaceSdlGraphicsManager {
public:
DispmanXSdlGraphicsManager(SdlEventSource *sdlEventSource);
@@ -41,7 +39,7 @@ public:
void setAspectRatioCorrection(bool enable);
protected:
// Raspberry Pi Dispmanx API
- void DispmanXSetup(int width, int height, int bpp);
+ void DispmanXSetup(int dwidth, int dheight, int dbpp);
void DispmanXInit();
void DispmanXUpdate();
void DispmanXFreeResources();