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author | David-John Willis | 2011-05-26 14:08:04 +0100 |
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committer | David-John Willis | 2011-06-11 17:07:08 +0100 |
commit | 7878c1ec4933dcedf20ab20e15a671a2209c4838 (patch) | |
tree | 1384eaddb4bab5a5ff8631c360d2afb15d042e19 /backends/graphics/gp2xsdl | |
parent | f759ff17046be2ef2bcc0c068d1ae2cfbed3e520 (diff) | |
download | scummvm-rg350-7878c1ec4933dcedf20ab20e15a671a2209c4838.tar.gz scummvm-rg350-7878c1ec4933dcedf20ab20e15a671a2209c4838.tar.bz2 scummvm-rg350-7878c1ec4933dcedf20ab20e15a671a2209c4838.zip |
GP2X: Remove remnants of the old GP2X backend.
The GP2X is now folded into the GPH backend (as the GP2X device).
Diffstat (limited to 'backends/graphics/gp2xsdl')
-rw-r--r-- | backends/graphics/gp2xsdl/gp2xsdl-graphics.cpp | 180 | ||||
-rw-r--r-- | backends/graphics/gp2xsdl/gp2xsdl-graphics.h | 46 |
2 files changed, 0 insertions, 226 deletions
diff --git a/backends/graphics/gp2xsdl/gp2xsdl-graphics.cpp b/backends/graphics/gp2xsdl/gp2xsdl-graphics.cpp deleted file mode 100644 index 6e5a35a1b1..0000000000 --- a/backends/graphics/gp2xsdl/gp2xsdl-graphics.cpp +++ /dev/null @@ -1,180 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "common/scummsys.h" - -#if defined(GP2X_OLD) - -#include "backends/graphics/gp2xsdl/gp2xsdl-graphics.h" -#include "graphics/scaler/aspect.h" -#include <SDL_gp2x.h> - -static const OSystem::GraphicsMode s_supportedGraphicsModes[] = { - {"Fullscreen", "1x", GFX_NORMAL}, - {0, 0, 0} -}; - -GP2XSdlGraphicsManager::GP2XSdlGraphicsManager(SdlEventSource *sdlEventSource) - : SdlGraphicsManager(sdlEventSource), _adjustZoomOnMouse(false) { -} - -const OSystem::GraphicsMode *GP2XSdlGraphicsManager::getSupportedGraphicsModes() const { - return s_supportedGraphicsModes; -} - -int GP2XSdlGraphicsManager::getDefaultGraphicsMode() const { - return GFX_NORMAL; -} - - -bool GP2XSdlGraphicsManager::hasFeature(OSystem::Feature f) { - if (f == OSystem::kFeatureIconifyWindow) - return false; - - return SdlGraphicsManager::hasFeature(f); -} - -void GP2XSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { - if (f != OSystem::kFeatureIconifyWindow) - SdlGraphicsManager::setFeatureState(f, enable); -} - -void GP2XSdlGraphicsManager::drawMouse() { - if (!_mouseVisible || !_mouseSurface) { - _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0; - return; - } - - SDL_Rect zoomdst; - SDL_Rect dst; - int scale; - int hotX, hotY; - int tmpScreenWidth, tmpScreenHeight; - - // Temp vars to ensure we zoom to the LCD resolution or greater. - tmpScreenWidth = _videoMode.screenWidth; - tmpScreenHeight = _videoMode.screenHeight; - - if (_videoMode.screenHeight <= 240) { - tmpScreenHeight = 240; - } - - if (_videoMode.screenWidth <= 320) { - tmpScreenWidth = 320; - } - - dst.x = _mouseCurState.x; - dst.y = _mouseCurState.y; - - if (!_overlayVisible) { - scale = _videoMode.scaleFactor; - dst.w = _mouseCurState.vW; - dst.h = _mouseCurState.vH; - hotX = _mouseCurState.vHotX; - hotY = _mouseCurState.vHotY; - } else { - scale = 1; - dst.w = _mouseCurState.rW; - dst.h = _mouseCurState.rH; - hotX = _mouseCurState.rHotX; - hotY = _mouseCurState.rHotY; - } - - // The mouse is undrawn using virtual coordinates, i.e. they may be - // scaled and aspect-ratio corrected. - - _mouseBackup.x = dst.x - hotX; - _mouseBackup.y = dst.y - hotY; - _mouseBackup.w = dst.w; - _mouseBackup.h = dst.h; - - // We draw the pre-scaled cursor image, so now we need to adjust for - // scaling, shake position and aspect ratio correction manually. - - if (!_overlayVisible) { - dst.y += _currentShakePos; - } - - if (_videoMode.aspectRatioCorrection && !_overlayVisible) - dst.y = real2Aspect(dst.y); - - dst.x = scale * dst.x - _mouseCurState.rHotX; - dst.y = scale * dst.y - _mouseCurState.rHotY; - dst.w = _mouseCurState.rW; - dst.h = _mouseCurState.rH; - - // Hacking about with the zoom around mouse pointer stuff. - if (_adjustZoomOnMouse){ - - zoomdst.w = (tmpScreenWidth / 2); - zoomdst.h = (tmpScreenHeight / 2); - - // Create a zoomed rect centered on the mouse pointer. - // Will pan 1/4 of the screen. - - if (dst.x > ((tmpScreenWidth / 4) * 3)) { - zoomdst.x = (tmpScreenWidth / 2); - } else { - zoomdst.x = (dst.x - (tmpScreenWidth / 4)); - if (zoomdst.x < 0) { - zoomdst.x = 0; - } - } - - if (dst.y > ((tmpScreenHeight / 4) * 3)) { - zoomdst.y = (tmpScreenHeight / 2); - } else { - zoomdst.y = (dst.y - (tmpScreenHeight / 4)); - if (zoomdst.y < 0) { - zoomdst.y = 0; - } - } - SDL_GP2X_Display(&zoomdst); - } else { - - // Make sure we are looking at the whole screen otherwise. - - zoomdst.x = 0; - zoomdst.y = 0; - zoomdst.w = (tmpScreenWidth); - zoomdst.h = (tmpScreenHeight); - - SDL_GP2X_Display(&zoomdst); - }; - - // Note that SDL_BlitSurface() and addDirtyRect() will both perform any - // clipping necessary - - if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0) - error("SDL_BlitSurface failed: %s", SDL_GetError()); - - // The screen will be updated using real surface coordinates, i.e. - // they will not be scaled or aspect-ratio corrected. - - addDirtyRect(dst.x, dst.y, dst.w, dst.h, true); -} - -void GP2XSdlGraphicsManager::toggleZoomOnMouse() { - _adjustZoomOnMouse = !_adjustZoomOnMouse; -} - -#endif diff --git a/backends/graphics/gp2xsdl/gp2xsdl-graphics.h b/backends/graphics/gp2xsdl/gp2xsdl-graphics.h deleted file mode 100644 index 341b913acd..0000000000 --- a/backends/graphics/gp2xsdl/gp2xsdl-graphics.h +++ /dev/null @@ -1,46 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef BACKENDS_GRAPHICS_SDL_GP2X_H -#define BACKENDS_GRAPHICS_SDL_GP2X_H - -#include "backends/graphics/sdl/sdl-graphics.h" - -class GP2XSdlGraphicsManager : public SdlGraphicsManager { -public: - GP2XSdlGraphicsManager(SdlEventSource *sdlEventSource); - - virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const; - virtual int getDefaultGraphicsMode() const; - virtual void drawMouse(); - - virtual bool hasFeature(OSystem::Feature f); - virtual void setFeatureState(OSystem::Feature f, bool enable); - - // Toggles zoom adjust on mouse - void toggleZoomOnMouse(); - -protected: - bool _adjustZoomOnMouse; -}; - -#endif |