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author | Johannes Schickel | 2013-10-20 06:20:46 -0700 |
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committer | Johannes Schickel | 2013-10-20 06:20:46 -0700 |
commit | f20471d9624cd73d0568560ffa76d1ff74e3cd8d (patch) | |
tree | bb09e2589aadc7e92a185a38b95d0b3365c42ef2 /backends/graphics/opengl/debug.cpp | |
parent | 4c3972d68a3a120bec6f7e327990949c82689792 (diff) | |
parent | 05c347fc8ad8edc990c9d6e7c15a12d93bd8a3a3 (diff) | |
download | scummvm-rg350-f20471d9624cd73d0568560ffa76d1ff74e3cd8d.tar.gz scummvm-rg350-f20471d9624cd73d0568560ffa76d1ff74e3cd8d.tar.bz2 scummvm-rg350-f20471d9624cd73d0568560ffa76d1ff74e3cd8d.zip |
Merge pull request #408 from lordhoto/opengl-replacement
OpenGL revamp
Diffstat (limited to 'backends/graphics/opengl/debug.cpp')
-rw-r--r-- | backends/graphics/opengl/debug.cpp | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/backends/graphics/opengl/debug.cpp b/backends/graphics/opengl/debug.cpp new file mode 100644 index 0000000000..69006bb975 --- /dev/null +++ b/backends/graphics/opengl/debug.cpp @@ -0,0 +1,65 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "backends/graphics/opengl/debug.h" +#include "backends/graphics/opengl/opengl-sys.h" + +#include "common/str.h" +#include "common/textconsole.h" + +#ifdef OPENGL_DEBUG + +namespace OpenGL { + +namespace { +Common::String getGLErrStr(GLenum error) { + switch (error) { + case GL_INVALID_ENUM: + return "GL_INVALID_ENUM"; + case GL_INVALID_VALUE: + return "GL_INVALID_VALUE"; + case GL_INVALID_OPERATION: + return "GL_INVALID_OPERATION"; + case GL_STACK_OVERFLOW: + return "GL_STACK_OVERFLOW"; + case GL_STACK_UNDERFLOW: + return "GL_STACK_UNDERFLOW"; + case GL_OUT_OF_MEMORY: + return "GL_OUT_OF_MEMORY"; + } + + return Common::String::format("(Unknown GL error code 0x%X)", error); +} +} // End of anonymous namespace + +void checkGLError(const char *expr, const char *file, int line) { + GLenum error = glGetError(); + + if (error != GL_NO_ERROR) { + // We cannot use error here because we do not know whether we have a + // working screen or not. + warning("GL ERROR: %s on %s (%s:%d)", getGLErrStr(error).c_str(), expr, file, line); + } +} +} // End of namespace OpenGL + +#endif |