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author | Kamil Zbróg | 2013-10-20 23:53:31 +0100 |
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committer | Kamil Zbróg | 2013-10-20 23:53:31 +0100 |
commit | 1f0e976ea69e1e28aeb146047181eb814c0f2aef (patch) | |
tree | 6f39d3cd4aa27cf68177c02b46811ac24f1c71c1 /backends/graphics/opengl/debug.h | |
parent | 852a9637119b544400984508ca20ccf47ed66a81 (diff) | |
parent | b6bace0fa070985f5301480c36318043ef7b025e (diff) | |
download | scummvm-rg350-1f0e976ea69e1e28aeb146047181eb814c0f2aef.tar.gz scummvm-rg350-1f0e976ea69e1e28aeb146047181eb814c0f2aef.tar.bz2 scummvm-rg350-1f0e976ea69e1e28aeb146047181eb814c0f2aef.zip |
Merge branch 'master' into prince
Diffstat (limited to 'backends/graphics/opengl/debug.h')
-rw-r--r-- | backends/graphics/opengl/debug.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/backends/graphics/opengl/debug.h b/backends/graphics/opengl/debug.h new file mode 100644 index 0000000000..ff6b678870 --- /dev/null +++ b/backends/graphics/opengl/debug.h @@ -0,0 +1,39 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKENDS_GRAPHICS_OPENGL_DEBUG_H +#define BACKENDS_GRAPHICS_OPENGL_DEBUG_H + +#define OPENGL_DEBUG + +#ifdef OPENGL_DEBUG + +namespace OpenGL { +void checkGLError(const char *expr, const char *file, int line); +} // End of namespace OpenGL + +#define GLCALL(x) do { (x); OpenGL::checkGLError(#x, __FILE__, __LINE__); } while (false) +#else +#define GLCALL(x) do { (x); } while (false) +#endif + +#endif |