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author | Johannes Schickel | 2013-08-16 05:29:56 +0200 |
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committer | Johannes Schickel | 2013-10-19 22:12:01 +0200 |
commit | 46323074e77622e7d08fe20bfdcc459b8eba08a3 (patch) | |
tree | 4bdb5ccf144faec961ee348199e6068097873441 /backends/graphics/opengl/extensions.cpp | |
parent | 8a6e57cba1c89f922e27bb72201cfda55681f6dc (diff) | |
download | scummvm-rg350-46323074e77622e7d08fe20bfdcc459b8eba08a3.tar.gz scummvm-rg350-46323074e77622e7d08fe20bfdcc459b8eba08a3.tar.bz2 scummvm-rg350-46323074e77622e7d08fe20bfdcc459b8eba08a3.zip |
OPENGL: Add new generic OpenGL (ES) backend.
This backend is based on ideas of the old OpenGL backend, of the Android GL
backend and of the iPhone GL backend.
Diffstat (limited to 'backends/graphics/opengl/extensions.cpp')
-rw-r--r-- | backends/graphics/opengl/extensions.cpp | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/backends/graphics/opengl/extensions.cpp b/backends/graphics/opengl/extensions.cpp new file mode 100644 index 0000000000..4482ef82b5 --- /dev/null +++ b/backends/graphics/opengl/extensions.cpp @@ -0,0 +1,48 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "backends/graphics/opengl/extensions.h" +#include "backends/graphics/opengl/opengl-sys.h" + +#include "common/tokenizer.h" + +namespace OpenGL { + +bool g_extNPOTSupported = false; + +void initializeGLExtensions() { + const char *extString = (const char *)glGetString(GL_EXTENSIONS); + + // Initialize default state. + g_extNPOTSupported = false; + + Common::StringTokenizer tokenizer(extString, " "); + while (!tokenizer.empty()) { + Common::String token = tokenizer.nextToken(); + + if (token == "GL_ARB_texture_non_power_of_two") { + g_extNPOTSupported = true; + } + } +} + +} // End of namespace OpenGL |