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author | Johannes Schickel | 2016-01-04 11:38:21 +0100 |
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committer | Johannes Schickel | 2016-03-16 20:29:27 +0100 |
commit | 0fe580d10c6fb73a90eccb046c8dcbf84b062b16 (patch) | |
tree | 374a7e245e5b39caa120de0ae9c4e3d19dba60ee /backends/graphics/opengl/framebuffer.h | |
parent | 0b46af2f0e5eef939daa73d5b38b6b817c78c7d8 (diff) | |
download | scummvm-rg350-0fe580d10c6fb73a90eccb046c8dcbf84b062b16.tar.gz scummvm-rg350-0fe580d10c6fb73a90eccb046c8dcbf84b062b16.tar.bz2 scummvm-rg350-0fe580d10c6fb73a90eccb046c8dcbf84b062b16.zip |
OPENGL: Make shader/framebuffer part of pipeline state.
Diffstat (limited to 'backends/graphics/opengl/framebuffer.h')
-rw-r--r-- | backends/graphics/opengl/framebuffer.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/backends/graphics/opengl/framebuffer.h b/backends/graphics/opengl/framebuffer.h index be829de3d2..467c00e5da 100644 --- a/backends/graphics/opengl/framebuffer.h +++ b/backends/graphics/opengl/framebuffer.h @@ -81,6 +81,7 @@ protected: void applyViewport(); GLfloat _projectionMatrix[4*4]; + void applyProjectionMatrix(); private: bool _isActive; |