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| author | Alexander Tkachev | 2016-07-10 11:05:00 +0600 |
|---|---|---|
| committer | Alexander Tkachev | 2016-08-24 16:07:55 +0600 |
| commit | d5753a484719019af9b322a74c414a9d242f8f83 (patch) | |
| tree | 77c87f44d9610f44a63886bc9301a06eda6de56f /backends/graphics/opengl/opengl-defs.h | |
| parent | 3064b44b92e8d0aff3a7d5b4b721d635ead7c5e9 (diff) | |
| download | scummvm-rg350-d5753a484719019af9b322a74c414a9d242f8f83.tar.gz scummvm-rg350-d5753a484719019af9b322a74c414a9d242f8f83.tar.bz2 scummvm-rg350-d5753a484719019af9b322a74c414a9d242f8f83.zip | |
CLOUD: Add auto-detect for downloaded game
If that's the game, that is.
Method is copy-pasted from Launcher, but fixed not to ask the directory
and thus doesn't contain the loop.
Diffstat (limited to 'backends/graphics/opengl/opengl-defs.h')
0 files changed, 0 insertions, 0 deletions
