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author | Johannes Schickel | 2015-12-21 06:35:13 +0100 |
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committer | Johannes Schickel | 2016-03-16 20:29:25 +0100 |
commit | 8a3eecb73a9eb5d885e3585835db6bee738c1de5 (patch) | |
tree | 889dce2c22702c4aa5dd2cdde011240f17467a42 /backends/graphics/opengl/opengl-func.h | |
parent | fc52f730506422ac99e44cd74f229e6a0c5c2121 (diff) | |
download | scummvm-rg350-8a3eecb73a9eb5d885e3585835db6bee738c1de5.tar.gz scummvm-rg350-8a3eecb73a9eb5d885e3585835db6bee738c1de5.tar.bz2 scummvm-rg350-8a3eecb73a9eb5d885e3585835db6bee738c1de5.zip |
OPENGL: Unify shader implementation for GL and GLES2.
Diffstat (limited to 'backends/graphics/opengl/opengl-func.h')
-rw-r--r-- | backends/graphics/opengl/opengl-func.h | 50 |
1 files changed, 18 insertions, 32 deletions
diff --git a/backends/graphics/opengl/opengl-func.h b/backends/graphics/opengl/opengl-func.h index c85d936497..fb0877913e 100644 --- a/backends/graphics/opengl/opengl-func.h +++ b/backends/graphics/opengl/opengl-func.h @@ -110,44 +110,30 @@ GL_FUNC_2_DEF(void, glUniform1i, glUniform1iARB, (GLint location, GLint v0)); GL_FUNC_2_DEF(void, glUniformMatrix4fv, glUniformMatrix4fvARB, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)); GL_FUNC_2_DEF(void, glVertexAttrib4f, glVertexAttrib4fARB, (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)); GL_FUNC_2_DEF(void, glVertexAttribPointer, glVertexAttribPointerARB, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)); + +GL_FUNC_2_DEF(GLprogram, glCreateProgram, glCreateProgramObjectARB, ()); +GL_FUNC_2_DEF(void, glDeleteProgram, glDeleteObjectARB, (GLprogram program)); +GL_FUNC_2_DEF(void, glAttachShader, glAttachObjectARB, (GLprogram program, GLshader shader)); +GL_FUNC_2_DEF(void, glDetachShader, glDetachObjectARB, (GLprogram program, GLshader shader)); +GL_FUNC_2_DEF(void, glLinkProgram, glLinkProgramARB, (GLprogram program)); +GL_FUNC_2_DEF(void, glUseProgram, glUseProgramObjectARB, (GLprogram program)); +GL_FUNC_2_DEF(void, glGetProgramiv, glGetObjectParameterivARB, (GLprogram program, GLenum pname, GLint *params)); +GL_FUNC_2_DEF(void, glGetProgramInfoLog, glGetInfoLogARB, (GLprogram program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)); +GL_FUNC_2_DEF(void, glBindAttribLocation, glBindAttribLocationARB, (GLprogram program, GLuint index, const GLchar *name)); +GL_FUNC_2_DEF(GLint, glGetUniformLocation, glGetUniformLocationARB, (GLprogram program, const GLchar *name)); + +GL_FUNC_2_DEF(GLshader, glCreateShader, glCreateShaderObjectARB, (GLenum type)); +GL_FUNC_2_DEF(void, glDeleteShader, glDeleteObjectARB, (GLshader shader)); +GL_FUNC_2_DEF(void, glGetShaderiv, glGetObjectParameterivARB, (GLshader shader, GLenum pname, GLint *params)); +GL_FUNC_2_DEF(void, glGetShaderInfoLog, glGetInfoLogARB, (GLshader shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)); +GL_FUNC_2_DEF(void, glShaderSource, glShaderSourceARB, (GLshader shader, GLsizei count, const GLchar *const *string, const GLint *length)); +GL_FUNC_2_DEF(void, glCompileShader, glCompileShaderARB, (GLshader shader)); #endif #if !USE_FORCED_GL && !USE_FORCED_GLES -GL_FUNC_DEF(void, glDeleteProgram, (GLuint program)); -GL_FUNC_DEF(void, glDeleteShader, (GLuint shader)); -GL_FUNC_DEF(GLuint, glCreateProgram, ()); -GL_FUNC_DEF(void, glAttachShader, (GLuint program, GLuint shader)); -GL_FUNC_DEF(void, glBindAttribLocation, (GLuint program, GLuint index, const GLchar *name)); -GL_FUNC_DEF(void, glLinkProgram, (GLuint program)); -GL_FUNC_DEF(void, glDetachShader, (GLuint program, GLuint shader)); -GL_FUNC_DEF(void, glGetProgramiv, (GLuint program, GLenum pname, GLint *params)); -GL_FUNC_DEF(void, glGetProgramInfoLog, (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)); -GL_FUNC_DEF(GLint, glGetUniformLocation, (GLuint program, const GLchar *name)); -GL_FUNC_DEF(void, glUseProgram, (GLuint program)); -GL_FUNC_DEF(GLuint, glCreateShader, (GLenum type)); -GL_FUNC_DEF(void, glShaderSource, (GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)); -GL_FUNC_DEF(void, glCompileShader, (GLuint shader)); -GL_FUNC_DEF(void, glGetShaderiv, (GLuint shader, GLenum pname, GLint *params)); -GL_FUNC_DEF(void, glGetShaderInfoLog, (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)); GL_FUNC_DEF(void, glActiveTexture, (GLenum texture)); #endif -#if !USE_FORCED_GLES && !USE_FORCED_GLES2 -GL_EXT_FUNC_DEF(void, glDeleteObjectARB, (GLhandleARB obj)); -GL_EXT_FUNC_DEF(GLhandleARB, glCreateProgramObjectARB, ()); -GL_EXT_FUNC_DEF(void, glAttachObjectARB, (GLhandleARB containerObj, GLhandleARB obj)); -GL_EXT_FUNC_DEF(void, glBindAttribLocationARB, (GLhandleARB programObj, GLuint index, const GLcharARB *name)); -GL_EXT_FUNC_DEF(void, glLinkProgramARB, (GLhandleARB programObj)); -GL_EXT_FUNC_DEF(void, glDetachObjectARB, (GLhandleARB containerObj, GLhandleARB attachedObj)); -GL_EXT_FUNC_DEF(void, glGetObjectParameterivARB, (GLhandleARB obj, GLenum pname, GLint *params)); -GL_EXT_FUNC_DEF(GLint, glGetUniformLocationARB, (GLhandleARB programObj, const GLcharARB *name)); -GL_EXT_FUNC_DEF(void, glGetInfoLogARB, (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)); -GL_EXT_FUNC_DEF(void, glUseProgramObjectARB, (GLhandleARB programObj)); -GL_EXT_FUNC_DEF(GLhandleARB, glCreateShaderObjectARB, (GLenum shaderType)); -GL_EXT_FUNC_DEF(void, glShaderSourceARB, (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length)); -GL_EXT_FUNC_DEF(void, glCompileShaderARB, (GLhandleARB shaderObj)); -#endif - #ifdef DEFINED_GL_EXT_FUNC_DEF #undef DEFINED_GL_EXT_FUNC_DEF #undef GL_EXT_FUNC_DEF |