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author | Alejandro Marzini | 2010-07-05 03:21:48 +0000 |
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committer | Alejandro Marzini | 2010-07-05 03:21:48 +0000 |
commit | 30136589f05498f160c3a7e9e92be0aef066bf79 (patch) | |
tree | faf6721d57e93a8688829ccb7b1437097760b9ce /backends/graphics/opengl/opengl-graphics.cpp | |
parent | 3c607ef28958a155802ac77af5fa87e04fbe170e (diff) | |
download | scummvm-rg350-30136589f05498f160c3a7e9e92be0aef066bf79.tar.gz scummvm-rg350-30136589f05498f160c3a7e9e92be0aef066bf79.tar.bz2 scummvm-rg350-30136589f05498f160c3a7e9e92be0aef066bf79.zip |
Base class for OpenGL graphics manager.
svn-id: r50668
Diffstat (limited to 'backends/graphics/opengl/opengl-graphics.cpp')
-rw-r--r-- | backends/graphics/opengl/opengl-graphics.cpp | 228 |
1 files changed, 228 insertions, 0 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp new file mode 100644 index 0000000000..bd1d6c22ff --- /dev/null +++ b/backends/graphics/opengl/opengl-graphics.cpp @@ -0,0 +1,228 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "backends/graphics/opengl/opengl-graphics.h" + +OpenGLGraphicsManager::OpenGLGraphicsManager() { + +} + +OpenGLGraphicsManager::~OpenGLGraphicsManager() { + +} + +// +// Feature +// + +bool OpenGLGraphicsManager::hasFeature(OSystem::Feature f) { + return false; +} + +void OpenGLGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { + +} + +bool OpenGLGraphicsManager::getFeatureState(OSystem::Feature f) { + return false; +} + +// +// Screen format and modes +// + +static const OSystem::GraphicsMode s_supportedGraphicsModes[] = { + {"1x", "Normal", GFX_NORMAL}, + {0, 0, 0} +}; + +const OSystem::GraphicsMode *OpenGLGraphicsManager::getSupportedGraphicsModes() const { + return s_supportedGraphicsModes; +} + +int OpenGLGraphicsManager::getDefaultGraphicsMode() const { + return 0; +} + +bool OpenGLGraphicsManager::setGraphicsMode(int mode) { + return false; +} + +int OpenGLGraphicsManager::getGraphicsMode() const { + return 0; +} + +#ifdef USE_RGB_COLOR + +Graphics::PixelFormat OpenGLGraphicsManager::getScreenFormat() const { + return Graphics::PixelFormat(); +} + +Common::List<Graphics::PixelFormat> OpenGLGraphicsManager::getSupportedFormats() { + return Common::List<Graphics::PixelFormat>(); +} + +#endif + +void OpenGLGraphicsManager::initSize(uint width, uint height, const Graphics::PixelFormat *format) { + +} + +int OpenGLGraphicsManager::getScreenChangeID() const { + return 0; +} + +// +// GFX +// + +void OpenGLGraphicsManager::beginGFXTransaction() { + +} + +OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() { + return OSystem::kTransactionSuccess; +} + +// +// Screen +// + +int16 OpenGLGraphicsManager::getHeight() { + return 0; +} + +int16 OpenGLGraphicsManager::getWidth() { + return 0; +} + +void OpenGLGraphicsManager::setPalette(const byte *colors, uint start, uint num) { + +} + +void OpenGLGraphicsManager::grabPalette(byte *colors, uint start, uint num) { + +} + +void OpenGLGraphicsManager::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) { + +} + +Graphics::Surface *OpenGLGraphicsManager::lockScreen() { + _lockedScreen = Graphics::Surface(); + return &_lockedScreen; +} + +void OpenGLGraphicsManager::unlockScreen() { + +} + +void OpenGLGraphicsManager::fillScreen(uint32 col) { + +} + +void OpenGLGraphicsManager::updateScreen() { + +} + +void OpenGLGraphicsManager::setShakePos(int shakeOffset) { + +} + +void OpenGLGraphicsManager::setFocusRectangle(const Common::Rect& rect) { + +} + +void OpenGLGraphicsManager::clearFocusRectangle() { + +} + +// +// Overlay +// + +void OpenGLGraphicsManager::showOverlay() { + +} + +void OpenGLGraphicsManager::hideOverlay() { + +} + +Graphics::PixelFormat OpenGLGraphicsManager::getOverlayFormat() const { + return Graphics::PixelFormat(); +} + +void OpenGLGraphicsManager::clearOverlay() { + +} + +void OpenGLGraphicsManager::grabOverlay(OverlayColor *buf, int pitch) { + +} + +void OpenGLGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) { + +} + +int16 OpenGLGraphicsManager::getOverlayHeight() { + return 0; +} + +int16 OpenGLGraphicsManager::getOverlayWidth() { + return 0; +} + +// +// Cursor +// + +bool OpenGLGraphicsManager::showMouse(bool visible) { + return false; +} + +void OpenGLGraphicsManager::warpMouse(int x, int y) { + +} + +void OpenGLGraphicsManager::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) { + +} + +void OpenGLGraphicsManager::setCursorPalette(const byte *colors, uint start, uint num) { + +} + +void OpenGLGraphicsManager::disableCursorPalette(bool disable) { + +} + +// +// Misc +// + +void OpenGLGraphicsManager::displayMessageOnOSD(const char *msg) { + +} |