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authorJohannes Schickel2013-08-18 16:56:34 +0200
committerJohannes Schickel2013-10-19 22:14:24 +0200
commit5ce830b97643fc76bdcafdbbe09e226519a9d2e6 (patch)
tree2081a1d9eff756823e3141aa019e141bb1e5f18c /backends/graphics/opengl/opengl-graphics.cpp
parent46323074e77622e7d08fe20bfdcc459b8eba08a3 (diff)
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SDL: Add a OpenGL SDL backend and hook it into the SDL backend.
The hooking code is nearly exactly the old hooking code. Only the OpenGL SDL creation has been adapted since it uses a different constructor now.
Diffstat (limited to 'backends/graphics/opengl/opengl-graphics.cpp')
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index 7ea880c92e..87d6d3c2e5 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -106,6 +106,10 @@ const OSystem::GraphicsMode glGraphicsModes[] = {
} // End of anonymous namespace
+const OSystem::GraphicsMode *OpenGLGraphicsManager::supportedGraphicsModes() {
+ return glGraphicsModes;
+}
+
const OSystem::GraphicsMode *OpenGLGraphicsManager::getSupportedGraphicsModes() const {
return glGraphicsModes;
}