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authorJohannes Schickel2011-03-17 20:27:00 +0100
committerJohannes Schickel2011-03-17 21:20:20 +0100
commit83b199e9212092bcc737e36eb3f0cff0666ddeac (patch)
tree19f5e4d856e8ccf58bdd94482b418e61582e3ba6 /backends/graphics/opengl/opengl-graphics.cpp
parent8d87a460b075793c3a06f5339eb5ee14c7498005 (diff)
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OPENGL: Move setFullscreenMode to OpenGLGraphicsManager.
Diffstat (limited to 'backends/graphics/opengl/opengl-graphics.cpp')
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index 915a686285..0729ff331c 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -98,6 +98,10 @@ bool OpenGLGraphicsManager::hasFeature(OSystem::Feature f) {
void OpenGLGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
switch (f) {
+ case OSystem::kFeatureFullscreenMode:
+ setFullscreenMode(enable);
+ break;
+
case OSystem::kFeatureAspectRatioCorrection:
// TODO: If we enable aspect ratio correction, we automatically set
// the video mode to 4/3. That is quity messy, but since we have that
@@ -108,6 +112,7 @@ void OpenGLGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
if (enable)
_videoMode.mode = OpenGL::GFX_4_3;
break;
+
default:
break;
}
@@ -115,8 +120,12 @@ void OpenGLGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
bool OpenGLGraphicsManager::getFeatureState(OSystem::Feature f) {
switch (f) {
+ case OSystem::kFeatureFullscreenMode:
+ return _videoMode.fullscreen;
+
case OSystem::kFeatureAspectRatioCorrection:
return _videoMode.mode == OpenGL::GFX_4_3;
+
default:
return false;
}
@@ -677,6 +686,18 @@ void OpenGLGraphicsManager::displayMessageOnOSD(const char *msg) {
// Intern
//
+void OpenGLGraphicsManager::setFullscreenMode(bool enable) {
+ assert(_transactionMode == kTransactionActive);
+
+ if (_oldVideoMode.setup && _oldVideoMode.fullscreen == enable)
+ return;
+
+ if (_transactionMode == kTransactionActive) {
+ _videoMode.fullscreen = enable;
+ _transactionDetails.needRefresh = true;
+ }
+}
+
void OpenGLGraphicsManager::refreshGameScreen() {
if (_screenNeedsRedraw)
_screenDirtyRect = Common::Rect(0, 0, _screenData.w, _screenData.h);