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author | Johannes Schickel | 2012-06-16 04:17:14 +0200 |
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committer | Johannes Schickel | 2012-06-16 04:17:14 +0200 |
commit | aec9b9e22a9bff54ae3c39bb796bae0f4b4c2d95 (patch) | |
tree | 94d1ddb5cf823bb08d86161f9e5415c54011a0ea /backends/graphics/opengl/opengl-graphics.cpp | |
parent | 99229fc7ab3a15da8b964443cb58bc00caa5f0a4 (diff) | |
download | scummvm-rg350-aec9b9e22a9bff54ae3c39bb796bae0f4b4c2d95.tar.gz scummvm-rg350-aec9b9e22a9bff54ae3c39bb796bae0f4b4c2d95.tar.bz2 scummvm-rg350-aec9b9e22a9bff54ae3c39bb796bae0f4b4c2d95.zip |
ALL: Let overlay related methods in OSystem take a void * and use a proper pitch values.
This is a first step to get rid of OverlayColor, which is a requirement for
proper 4Bpp overlay support.
Diffstat (limited to 'backends/graphics/opengl/opengl-graphics.cpp')
-rw-r--r-- | backends/graphics/opengl/opengl-graphics.cpp | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp index ed63916551..dce902d894 100644 --- a/backends/graphics/opengl/opengl-graphics.cpp +++ b/backends/graphics/opengl/opengl-graphics.cpp @@ -467,33 +467,35 @@ void OpenGLGraphicsManager::clearOverlay() { _overlayNeedsRedraw = true; } -void OpenGLGraphicsManager::grabOverlay(OverlayColor *buf, int pitch) { - assert(_overlayData.format.bytesPerPixel == sizeof(buf[0])); +void OpenGLGraphicsManager::grabOverlay(void *buf, int pitch) { const byte *src = (byte *)_overlayData.pixels; + byte *dst = (byte *)buf; for (int i = 0; i < _overlayData.h; i++) { // Copy overlay data to buffer - memcpy(buf, src, _overlayData.pitch); - buf += pitch; + memcpy(dst, src, _overlayData.pitch); + dst += pitch; src += _overlayData.pitch; } } -void OpenGLGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) { +void OpenGLGraphicsManager::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { assert(_transactionMode == kTransactionNone); if (_overlayTexture == NULL) return; + const byte *src = (const byte *)buf; + // Clip the coordinates if (x < 0) { w += x; - buf -= x; + src -= x * 2; x = 0; } if (y < 0) { h += y; - buf -= y * pitch; + src -= y * pitch; y = 0; } @@ -507,11 +509,10 @@ void OpenGLGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pitch return; // Copy buffer data to internal overlay surface - const byte *src = (const byte *)buf; byte *dst = (byte *)_overlayData.pixels + y * _overlayData.pitch; for (int i = 0; i < h; i++) { memcpy(dst + x * _overlayData.format.bytesPerPixel, src, w * _overlayData.format.bytesPerPixel); - src += pitch * sizeof(buf[0]); + src += pitch; dst += _overlayData.pitch; } |