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authorAlejandro Marzini2010-07-22 15:36:50 +0000
committerAlejandro Marzini2010-07-22 15:36:50 +0000
commitef880dd5daa205aefd425dae5dcf32e94d1f6723 (patch)
tree7480b67f3e88c63970b9b2dd2dba0c00f835a205 /backends/graphics/opengl/opengl-graphics.cpp
parent0c2d90f090ab439d3b53ca6aaab5027d527716ba (diff)
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OPENGL: Add antialiasing, hotkey: ctrl+alt+f. Fixed minor bugs.
svn-id: r51146
Diffstat (limited to 'backends/graphics/opengl/opengl-graphics.cpp')
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp77
1 files changed, 62 insertions, 15 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index 1d378a4d11..8cc1e1ac29 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -48,6 +48,7 @@ OpenGLGraphicsManager::OpenGLGraphicsManager()
_videoMode.mode = OpenGL::GFX_NORMAL;
_videoMode.scaleFactor = 1;
_videoMode.fullscreen = false;
+ _videoMode.antialiasing = false;
_gamePalette = (byte *)calloc(sizeof(byte) * 4, 256);
_cursorPalette = (byte *)calloc(sizeof(byte) * 4, 256);
@@ -112,11 +113,44 @@ int OpenGLGraphicsManager::getDefaultGraphicsMode() const {
}
bool OpenGLGraphicsManager::setGraphicsMode(int mode) {
+ assert(_transactionMode == kTransactionActive);
+
+ if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
+ return true;
+
+ int newScaleFactor = 1;
+
+ switch (mode) {
+ case OpenGL::GFX_NORMAL:
+ newScaleFactor = 1;
+ break;
+#ifdef USE_SCALERS
+ case OpenGL::GFX_DOUBLESIZE:
+ newScaleFactor = 2;
+ break;
+ case OpenGL::GFX_TRIPLESIZE:
+ newScaleFactor = 3;
+ break;
+#endif
+ default:
+ warning("unknown gfx mode %d", mode);
+ return false;
+ }
+
+ if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor)
+ _transactionDetails.needHotswap = true;
+
+ _transactionDetails.needUpdatescreen = true;
+
+ _videoMode.mode = mode;
+ _videoMode.scaleFactor = newScaleFactor;
+
return true;
}
int OpenGLGraphicsManager::getGraphicsMode() const {
- return OpenGL::GFX_NORMAL;
+ assert (_transactionMode == kTransactionNone);
+ return _videoMode.mode;
}
#ifdef USE_RGB_COLOR
@@ -131,7 +165,7 @@ void OpenGLGraphicsManager::initSize(uint width, uint height, const Graphics::Pi
assert(_transactionMode == kTransactionActive);
#ifdef USE_RGB_COLOR
- //avoid redundant format changes
+ // Avoid redundant format changes
Graphics::PixelFormat newFormat;
if (!format)
newFormat = Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0);
@@ -173,6 +207,8 @@ void OpenGLGraphicsManager::beginGFXTransaction() {
_transactionDetails.sizeChanged = false;
_transactionDetails.needHotswap = false;
_transactionDetails.needUpdatescreen = false;
+ _transactionDetails.newContext = false;
+ _transactionDetails.filterChanged = false;
#ifdef USE_RGB_COLOR
_transactionDetails.formatChanged = false;
#endif
@@ -237,14 +273,15 @@ OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() {
errors |= endGFXTransaction();
}
} else {
- //setGraphicsModeIntern();
- //clearOverlay();
+ clearOverlay();
_videoMode.setup = true;
_screenChangeCount++;
}
+ } else if (_transactionDetails.filterChanged) {
+ loadTextures();
+ internUpdateScreen();
} else if (_transactionDetails.needUpdatescreen) {
- //setGraphicsModeIntern();
internUpdateScreen();
}
@@ -579,34 +616,44 @@ void OpenGLGraphicsManager::initGL() {
glLoadIdentity(); CHECK_GL_ERROR();
}
-bool OpenGLGraphicsManager::loadGFXMode() {
- // Initialize OpenGL settings
- initGL();
-
+void OpenGLGraphicsManager::loadTextures() {
if (!_gameTexture) {
byte bpp;
GLenum format;
GLenum type;
getGLPixelFormat(_screenFormat, bpp, format, type);
_gameTexture = new GLTexture(bpp, format, type);
- } else if (_transactionDetails.newContext)
- _gameTexture->refresh();
+ }
_overlayFormat = Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0);
if (!_overlayTexture)
_overlayTexture = new GLTexture(2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
- else if (_transactionDetails.newContext)
- _overlayTexture->refresh();
if (!_cursorTexture)
_cursorTexture = new GLTexture(4, GL_RGBA, GL_UNSIGNED_BYTE);
- else if (_transactionDetails.newContext)
+
+ GLint filter = _videoMode.antialiasing ? GL_LINEAR : GL_NEAREST;
+ _gameTexture->setFilter(filter);
+ _overlayTexture->setFilter(filter);
+ _cursorTexture->setFilter(filter);
+
+ if (_transactionDetails.newContext || _transactionDetails.filterChanged) {
+ _gameTexture->refresh();
+ _overlayTexture->refresh();
_cursorTexture->refresh();
+ }
_gameTexture->allocBuffer(_videoMode.screenWidth, _videoMode.screenHeight);
_overlayTexture->allocBuffer(_videoMode.overlayWidth, _videoMode.overlayHeight);
- _cursorTexture->allocBuffer(16, 16);
+ _cursorTexture->allocBuffer(_cursorState.w, _cursorState.h);
+}
+
+bool OpenGLGraphicsManager::loadGFXMode() {
+ // Initialize OpenGL settings
+ initGL();
+
+ loadTextures();
internUpdateScreen();