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authorJordi Vilalta Prat2010-12-03 19:16:23 +0000
committerJordi Vilalta Prat2010-12-03 19:16:23 +0000
commitf1d961a35eadec6a76c0423563e379d830f68002 (patch)
treec182bb52f096c42d3ff2a69b259ac2d7563d7914 /backends/graphics/opengl/opengl-graphics.h
parentbd6f33380ecc8ab78012292e3a1b5ddb0c448c82 (diff)
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OPENGL: Some slight formatting fixes.
svn-id: r54755
Diffstat (limited to 'backends/graphics/opengl/opengl-graphics.h')
-rw-r--r--backends/graphics/opengl/opengl-graphics.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.h b/backends/graphics/opengl/opengl-graphics.h
index 9b3340aef2..81c7202bed 100644
--- a/backends/graphics/opengl/opengl-graphics.h
+++ b/backends/graphics/opengl/opengl-graphics.h
@@ -46,7 +46,7 @@ enum {
}
/**
- * Open GL graphics manager. This is an abstract class, it does not do the
+ * OpenGL graphics manager. This is an abstract class, it does not do the
* window and OpenGL context initialization.
* Derived classes should at least override internUpdateScreen for doing
* the buffers swap, and implement loadGFXMode for handling the window/context if
@@ -89,7 +89,7 @@ public:
virtual void fillScreen(uint32 col);
virtual void updateScreen();
virtual void setShakePos(int shakeOffset);
- virtual void setFocusRectangle(const Common::Rect& rect);
+ virtual void setFocusRectangle(const Common::Rect &rect);
virtual void clearFocusRectangle();
virtual void showOverlay();
@@ -203,7 +203,7 @@ protected:
//
// Game screen
//
- GLTexture* _gameTexture;
+ GLTexture *_gameTexture;
Graphics::Surface _screenData;
int _screenChangeCount;
bool _screenNeedsRedraw;
@@ -222,7 +222,7 @@ protected:
//
// Overlay
//
- GLTexture* _overlayTexture;
+ GLTexture *_overlayTexture;
Graphics::Surface _overlayData;
Graphics::PixelFormat _overlayFormat;
bool _overlayVisible;
@@ -256,7 +256,7 @@ protected:
vHotX(0), vHotY(0) {}
};
- GLTexture* _cursorTexture;
+ GLTexture *_cursorTexture;
Graphics::Surface _cursorData;
Graphics::PixelFormat _cursorFormat;
byte *_cursorPalette;