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authorJohannes Schickel2016-01-04 11:38:21 +0100
committerJohannes Schickel2016-03-16 20:29:27 +0100
commit0fe580d10c6fb73a90eccb046c8dcbf84b062b16 (patch)
tree374a7e245e5b39caa120de0ae9c4e3d19dba60ee /backends/graphics/opengl/opengl-sys.h
parent0b46af2f0e5eef939daa73d5b38b6b817c78c7d8 (diff)
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OPENGL: Make shader/framebuffer part of pipeline state.
Diffstat (limited to 'backends/graphics/opengl/opengl-sys.h')
-rw-r--r--backends/graphics/opengl/opengl-sys.h13
1 files changed, 0 insertions, 13 deletions
diff --git a/backends/graphics/opengl/opengl-sys.h b/backends/graphics/opengl/opengl-sys.h
index ce4f0bfa40..723e28fa17 100644
--- a/backends/graphics/opengl/opengl-sys.h
+++ b/backends/graphics/opengl/opengl-sys.h
@@ -124,19 +124,6 @@ struct Context {
#include "backends/graphics/opengl/opengl-func.h"
#undef GL_FUNC_DEF
- /** Currently active framebuffer. */
- Framebuffer *activeFramebuffer;
-
- /**
- * Set new framebuffer.
- *
- * Client is responsible for any memory management related to framebuffers.
- *
- * @param framebuffer Framebuffer to activate.
- * @return Formerly active framebuffer.
- */
- Framebuffer *setFramebuffer(Framebuffer *framebuffer);
-
//
// Wrapper functionality to handle fixed-function pipelines and
// programmable pipelines in the same fashion.