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author | Johannes Schickel | 2016-02-28 23:58:04 +0100 |
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committer | Johannes Schickel | 2016-03-16 20:29:30 +0100 |
commit | 26f106497a863b84c502d122b5ba749176b2c426 (patch) | |
tree | 1cb6290feea5a889f2401587e92ec67841208f11 /backends/graphics/opengl/pipelines/clut8.cpp | |
parent | 8a4938f82b05b86c8f0ed010210eb6d1847c04c9 (diff) | |
download | scummvm-rg350-26f106497a863b84c502d122b5ba749176b2c426.tar.gz scummvm-rg350-26f106497a863b84c502d122b5ba749176b2c426.tar.bz2 scummvm-rg350-26f106497a863b84c502d122b5ba749176b2c426.zip |
OPENGL: Implement CLUT8 look up as Pipeline.
Diffstat (limited to 'backends/graphics/opengl/pipelines/clut8.cpp')
-rw-r--r-- | backends/graphics/opengl/pipelines/clut8.cpp | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/backends/graphics/opengl/pipelines/clut8.cpp b/backends/graphics/opengl/pipelines/clut8.cpp new file mode 100644 index 0000000000..69dd0a3e28 --- /dev/null +++ b/backends/graphics/opengl/pipelines/clut8.cpp @@ -0,0 +1,53 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "backends/graphics/opengl/pipelines/clut8.h" +#include "backends/graphics/opengl/shader.h" +#include "backends/graphics/opengl/framebuffer.h" + +namespace OpenGL { + +#if !USE_FORCED_GLES +CLUT8LookUpPipeline::CLUT8LookUpPipeline() + : _paletteTexture(nullptr) { + ShaderPipeline::setShader(ShaderMan.query(ShaderManager::kCLUT8LookUp)); +} + +Shader *CLUT8LookUpPipeline::setShader(Shader *shader) { + return ShaderPipeline::setShader(ShaderMan.query(ShaderManager::kCLUT8LookUp)); +} + +void CLUT8LookUpPipeline::drawTexture(const GLTexture &texture, const GLfloat *coordinates) { + _activeShader->setUniformI(_activeShader->getUniformLocation("palette"), 1); + + // Set the palette texture. + GL_CALL(glActiveTexture(GL_TEXTURE1)); + if (_paletteTexture) { + _paletteTexture->bind(); + } + + GL_CALL(glActiveTexture(GL_TEXTURE0)); + ShaderPipeline::drawTexture(texture, coordinates); +} +#endif // !USE_FORCED_GLES + +} // End of namespace OpenGL |