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authorJohannes Schickel2016-02-28 23:58:04 +0100
committerJohannes Schickel2016-03-16 20:29:30 +0100
commit26f106497a863b84c502d122b5ba749176b2c426 (patch)
tree1cb6290feea5a889f2401587e92ec67841208f11 /backends/graphics/opengl/pipelines/clut8.cpp
parent8a4938f82b05b86c8f0ed010210eb6d1847c04c9 (diff)
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OPENGL: Implement CLUT8 look up as Pipeline.
Diffstat (limited to 'backends/graphics/opengl/pipelines/clut8.cpp')
-rw-r--r--backends/graphics/opengl/pipelines/clut8.cpp53
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diff --git a/backends/graphics/opengl/pipelines/clut8.cpp b/backends/graphics/opengl/pipelines/clut8.cpp
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+++ b/backends/graphics/opengl/pipelines/clut8.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "backends/graphics/opengl/pipelines/clut8.h"
+#include "backends/graphics/opengl/shader.h"
+#include "backends/graphics/opengl/framebuffer.h"
+
+namespace OpenGL {
+
+#if !USE_FORCED_GLES
+CLUT8LookUpPipeline::CLUT8LookUpPipeline()
+ : _paletteTexture(nullptr) {
+ ShaderPipeline::setShader(ShaderMan.query(ShaderManager::kCLUT8LookUp));
+}
+
+Shader *CLUT8LookUpPipeline::setShader(Shader *shader) {
+ return ShaderPipeline::setShader(ShaderMan.query(ShaderManager::kCLUT8LookUp));
+}
+
+void CLUT8LookUpPipeline::drawTexture(const GLTexture &texture, const GLfloat *coordinates) {
+ _activeShader->setUniformI(_activeShader->getUniformLocation("palette"), 1);
+
+ // Set the palette texture.
+ GL_CALL(glActiveTexture(GL_TEXTURE1));
+ if (_paletteTexture) {
+ _paletteTexture->bind();
+ }
+
+ GL_CALL(glActiveTexture(GL_TEXTURE0));
+ ShaderPipeline::drawTexture(texture, coordinates);
+}
+#endif // !USE_FORCED_GLES
+
+} // End of namespace OpenGL