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authorJohannes Schickel2016-03-02 15:16:05 +0100
committerJohannes Schickel2016-03-16 20:29:31 +0100
commitbaca885cfce10acaa7a9892133aaa5b82c7183f7 (patch)
tree8f1c0d94fac540185c385dac292615f7d82cfe51 /backends/graphics/opengl/pipelines/clut8.cpp
parent6dacc96d1f6ed804197382c59765c8cec5146c62 (diff)
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OPENGL: Let Shader store the uniform state.
Diffstat (limited to 'backends/graphics/opengl/pipelines/clut8.cpp')
-rw-r--r--backends/graphics/opengl/pipelines/clut8.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/backends/graphics/opengl/pipelines/clut8.cpp b/backends/graphics/opengl/pipelines/clut8.cpp
index 9f2aa94b90..fca40074f0 100644
--- a/backends/graphics/opengl/pipelines/clut8.cpp
+++ b/backends/graphics/opengl/pipelines/clut8.cpp
@@ -32,8 +32,6 @@ CLUT8LookUpPipeline::CLUT8LookUpPipeline()
}
void CLUT8LookUpPipeline::drawTexture(const GLTexture &texture, const GLfloat *coordinates) {
- _activeShader->setUniformI(_activeShader->getUniformLocation("palette"), 1);
-
// Set the palette texture.
GL_CALL(glActiveTexture(GL_TEXTURE1));
if (_paletteTexture) {