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author | Willem Jan Palenstijn | 2016-07-21 13:30:47 +0200 |
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committer | Willem Jan Palenstijn | 2016-07-21 13:30:47 +0200 |
commit | 6f001d831623a46f643379554d20e94463d8c2f1 (patch) | |
tree | 901caa296592814b48a98ac2e3d381331c5a7821 /backends/graphics/opengl/pipelines/pipeline.cpp | |
parent | 75fdd1504de98c7c6937344877685bfef6514344 (diff) | |
parent | 5f301b24002fffb3e8e05061a92ae2e0ee3a92ec (diff) | |
download | scummvm-rg350-6f001d831623a46f643379554d20e94463d8c2f1.tar.gz scummvm-rg350-6f001d831623a46f643379554d20e94463d8c2f1.tar.bz2 scummvm-rg350-6f001d831623a46f643379554d20e94463d8c2f1.zip |
Merge branch 'master' into titanic
Diffstat (limited to 'backends/graphics/opengl/pipelines/pipeline.cpp')
-rw-r--r-- | backends/graphics/opengl/pipelines/pipeline.cpp | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/backends/graphics/opengl/pipelines/pipeline.cpp b/backends/graphics/opengl/pipelines/pipeline.cpp new file mode 100644 index 0000000000..6a59cd28e7 --- /dev/null +++ b/backends/graphics/opengl/pipelines/pipeline.cpp @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "backends/graphics/opengl/pipelines/pipeline.h" +#include "backends/graphics/opengl/framebuffer.h" + +namespace OpenGL { + +Pipeline::Pipeline() + : _activeFramebuffer(nullptr), _isActive(false) { +} + +void Pipeline::activate() { + _isActive = true; + + if (_activeFramebuffer) { + _activeFramebuffer->activate(); + } + + activateInternal(); +} + +void Pipeline::deactivate() { + deactivateInternal(); + + if (_activeFramebuffer) { + _activeFramebuffer->deactivate(); + } + + _isActive = false; +} + +Framebuffer *Pipeline::setFramebuffer(Framebuffer *framebuffer) { + Framebuffer *oldFramebuffer = _activeFramebuffer; + if (_isActive && oldFramebuffer) { + oldFramebuffer->deactivate(); + } + + _activeFramebuffer = framebuffer; + if (_isActive && _activeFramebuffer) { + _activeFramebuffer->activate(); + } + + return oldFramebuffer; +} + +} // End of namespace OpenGL |