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authorWillem Jan Palenstijn2016-07-21 13:30:47 +0200
committerWillem Jan Palenstijn2016-07-21 13:30:47 +0200
commit6f001d831623a46f643379554d20e94463d8c2f1 (patch)
tree901caa296592814b48a98ac2e3d381331c5a7821 /backends/graphics/opengl/pipelines/pipeline.cpp
parent75fdd1504de98c7c6937344877685bfef6514344 (diff)
parent5f301b24002fffb3e8e05061a92ae2e0ee3a92ec (diff)
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Merge branch 'master' into titanic
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-rw-r--r--backends/graphics/opengl/pipelines/pipeline.cpp66
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diff --git a/backends/graphics/opengl/pipelines/pipeline.cpp b/backends/graphics/opengl/pipelines/pipeline.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "backends/graphics/opengl/pipelines/pipeline.h"
+#include "backends/graphics/opengl/framebuffer.h"
+
+namespace OpenGL {
+
+Pipeline::Pipeline()
+ : _activeFramebuffer(nullptr), _isActive(false) {
+}
+
+void Pipeline::activate() {
+ _isActive = true;
+
+ if (_activeFramebuffer) {
+ _activeFramebuffer->activate();
+ }
+
+ activateInternal();
+}
+
+void Pipeline::deactivate() {
+ deactivateInternal();
+
+ if (_activeFramebuffer) {
+ _activeFramebuffer->deactivate();
+ }
+
+ _isActive = false;
+}
+
+Framebuffer *Pipeline::setFramebuffer(Framebuffer *framebuffer) {
+ Framebuffer *oldFramebuffer = _activeFramebuffer;
+ if (_isActive && oldFramebuffer) {
+ oldFramebuffer->deactivate();
+ }
+
+ _activeFramebuffer = framebuffer;
+ if (_isActive && _activeFramebuffer) {
+ _activeFramebuffer->activate();
+ }
+
+ return oldFramebuffer;
+}
+
+} // End of namespace OpenGL