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author | Johannes Schickel | 2016-03-23 15:55:55 +0100 |
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committer | Johannes Schickel | 2016-03-23 15:55:55 +0100 |
commit | 114ef5817fe661275f7cb99d490b72f1d287b30e (patch) | |
tree | fe107ea3b10a8d38d1db01ebe1082c73616b96f0 /backends/graphics/opengl/pipelines/shader.cpp | |
parent | 949af0fa7d5688c693b7a8201ac8b92aee95d274 (diff) | |
parent | 6b2424b6353ca5712afdf80e128a912a3cf78f0c (diff) | |
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Merge pull request #711 from lordhoto/opengl-revamp
OpenGLGraphicsManager: Revamp
Diffstat (limited to 'backends/graphics/opengl/pipelines/shader.cpp')
-rw-r--r-- | backends/graphics/opengl/pipelines/shader.cpp | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/backends/graphics/opengl/pipelines/shader.cpp b/backends/graphics/opengl/pipelines/shader.cpp new file mode 100644 index 0000000000..c7befe22b8 --- /dev/null +++ b/backends/graphics/opengl/pipelines/shader.cpp @@ -0,0 +1,72 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "backends/graphics/opengl/pipelines/shader.h" +#include "backends/graphics/opengl/shader.h" +#include "backends/graphics/opengl/framebuffer.h" + +namespace OpenGL { + +#if !USE_FORCED_GLES +ShaderPipeline::ShaderPipeline(Shader *shader) + : _activeShader(shader) { + _vertexAttribLocation = shader->getAttributeLocation("position"); + _texCoordAttribLocation = shader->getAttributeLocation("texCoordIn"); + _colorAttribLocation = shader->getAttributeLocation("blendColorIn"); +} + +void ShaderPipeline::activateInternal() { + GL_CALL(glEnableVertexAttribArray(_vertexAttribLocation)); + GL_CALL(glEnableVertexAttribArray(_texCoordAttribLocation)); + + if (g_context.multitextureSupported) { + GL_CALL(glActiveTexture(GL_TEXTURE0)); + } + + _activeShader->activate(); +} + +void ShaderPipeline::deactivateInternal() { + GL_CALL(glDisableVertexAttribArray(_vertexAttribLocation)); + GL_CALL(glDisableVertexAttribArray(_texCoordAttribLocation)); + + _activeShader->deactivate(); +} + +void ShaderPipeline::setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) { + GL_CALL(glVertexAttrib4f(_colorAttribLocation, r, g, b, a)); +} + +void ShaderPipeline::drawTexture(const GLTexture &texture, const GLfloat *coordinates) { + texture.bind(); + + GL_CALL(glVertexAttribPointer(_texCoordAttribLocation, 2, GL_FLOAT, GL_FALSE, 0, texture.getTexCoords())); + GL_CALL(glVertexAttribPointer(_vertexAttribLocation, 2, GL_FLOAT, GL_FALSE, 0, coordinates)); + GL_CALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)); +} + +void ShaderPipeline::setProjectionMatrix(const GLfloat *projectionMatrix) { + _activeShader->setUniform("projection", new ShaderUniformMatrix44(projectionMatrix)); +} +#endif // !USE_FORCED_GLES + +} // End of namespace OpenGL |