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author | Paul Gilbert | 2016-07-26 19:48:14 -0400 |
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committer | Paul Gilbert | 2016-07-26 19:48:14 -0400 |
commit | 504cf6ecb688a3f1c65a857bffd527d8b0e6ba63 (patch) | |
tree | 0c0d96d4061c11850c851f0fc981c75a58c20515 /backends/graphics/opengl/pipelines/shader.h | |
parent | d8c28d15ae553d047b7e571f98727fa79ee143f3 (diff) | |
parent | e19922d181e775791f9105b8be7ff410770ede51 (diff) | |
download | scummvm-rg350-504cf6ecb688a3f1c65a857bffd527d8b0e6ba63.tar.gz scummvm-rg350-504cf6ecb688a3f1c65a857bffd527d8b0e6ba63.tar.bz2 scummvm-rg350-504cf6ecb688a3f1c65a857bffd527d8b0e6ba63.zip |
Merge branch 'master' into xeen
Diffstat (limited to 'backends/graphics/opengl/pipelines/shader.h')
-rw-r--r-- | backends/graphics/opengl/pipelines/shader.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/backends/graphics/opengl/pipelines/shader.h b/backends/graphics/opengl/pipelines/shader.h new file mode 100644 index 0000000000..6159607099 --- /dev/null +++ b/backends/graphics/opengl/pipelines/shader.h @@ -0,0 +1,59 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKENDS_GRAPHICS_OPENGL_PIPELINES_SHADER_H +#define BACKENDS_GRAPHICS_OPENGL_PIPELINES_SHADER_H + +#include "backends/graphics/opengl/pipelines/pipeline.h" + +namespace OpenGL { + +#if !USE_FORCED_GLES +class Shader; + +class ShaderPipeline : public Pipeline { +public: + ShaderPipeline(Shader *shader); + + virtual void setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a); + + virtual void drawTexture(const GLTexture &texture, const GLfloat *coordinates); + + virtual void setProjectionMatrix(const GLfloat *projectionMatrix); + +protected: + virtual void activateInternal(); + virtual void deactivateInternal(); + + GLint _vertexAttribLocation; + GLint _texCoordAttribLocation; + GLint _colorAttribLocation; + + GLfloat _colorAttributes[4*4]; + + Shader *const _activeShader; +}; +#endif // !USE_FORCED_GLES + +} // End of namespace OpenGL + +#endif |