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author | Johannes Schickel | 2016-01-03 11:58:50 +0100 |
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committer | Johannes Schickel | 2016-03-16 20:29:26 +0100 |
commit | 2319fcd2289f604f2a9c00942a9cd2e88ea2acc8 (patch) | |
tree | f106404fda0e183dab7de0b2926d37d2ad8adcc7 /backends/graphics/opengl/shader.h | |
parent | e66e9e44d358b0cc90d128c31e695a8ace4177fa (diff) | |
download | scummvm-rg350-2319fcd2289f604f2a9c00942a9cd2e88ea2acc8.tar.gz scummvm-rg350-2319fcd2289f604f2a9c00942a9cd2e88ea2acc8.tar.bz2 scummvm-rg350-2319fcd2289f604f2a9c00942a9cd2e88ea2acc8.zip |
OPENGL: Handle GLES2 and GL shaders uniformly.
GLES2 requires precision qualifiers to be set and allows use of precision
qualifiers. For GLES2 we define a default precision now. Since precision
qualifiers are not supported in the GLSL version we use for GL, we
introduce compatibility #defines.
Diffstat (limited to 'backends/graphics/opengl/shader.h')
-rw-r--r-- | backends/graphics/opengl/shader.h | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/backends/graphics/opengl/shader.h b/backends/graphics/opengl/shader.h index 458ecb9f16..98a2a2859b 100644 --- a/backends/graphics/opengl/shader.h +++ b/backends/graphics/opengl/shader.h @@ -38,12 +38,7 @@ enum { }; extern const char *const g_defaultVertexShader; -#if !USE_FORCED_GLES2 -extern const char *const g_defaultFragmentShaderGL; -#endif -#if !USE_FORCED_GL -extern const char *const g_defaultFragmentShaderGLES2; -#endif +extern const char *const g_defaultFragmentShader; class Shader { public: |