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authorJohannes Schickel2016-01-03 11:58:50 +0100
committerJohannes Schickel2016-03-16 20:29:26 +0100
commit2319fcd2289f604f2a9c00942a9cd2e88ea2acc8 (patch)
treef106404fda0e183dab7de0b2926d37d2ad8adcc7 /backends/graphics/opengl/shader.h
parente66e9e44d358b0cc90d128c31e695a8ace4177fa (diff)
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OPENGL: Handle GLES2 and GL shaders uniformly.
GLES2 requires precision qualifiers to be set and allows use of precision qualifiers. For GLES2 we define a default precision now. Since precision qualifiers are not supported in the GLSL version we use for GL, we introduce compatibility #defines.
Diffstat (limited to 'backends/graphics/opengl/shader.h')
-rw-r--r--backends/graphics/opengl/shader.h7
1 files changed, 1 insertions, 6 deletions
diff --git a/backends/graphics/opengl/shader.h b/backends/graphics/opengl/shader.h
index 458ecb9f16..98a2a2859b 100644
--- a/backends/graphics/opengl/shader.h
+++ b/backends/graphics/opengl/shader.h
@@ -38,12 +38,7 @@ enum {
};
extern const char *const g_defaultVertexShader;
-#if !USE_FORCED_GLES2
-extern const char *const g_defaultFragmentShaderGL;
-#endif
-#if !USE_FORCED_GL
-extern const char *const g_defaultFragmentShaderGLES2;
-#endif
+extern const char *const g_defaultFragmentShader;
class Shader {
public: