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authorJohannes Schickel2015-01-07 20:37:08 +0100
committerJohannes Schickel2015-01-07 20:38:20 +0100
commit1124d1db316c8b1bd67bcb00520b3a55d99d5cf4 (patch)
treeaf8702538fffe2fb5e846d2a1240d51eb6676bbf /backends/graphics/opengl
parentf879f8af04b5114d05d3adadf3c1efac49cf8b91 (diff)
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OPENGL: Fix truncation issue resulting in wrong mouse coordinates.
Diffstat (limited to 'backends/graphics/opengl')
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index bace9f468f..5821856c30 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -928,8 +928,8 @@ void OpenGLGraphicsManager::adjustMousePosition(int16 &x, int16 &y) {
const int16 width = _gameScreen->getWidth();
const int16 height = _gameScreen->getHeight();
- x = (x * width) / _displayWidth;
- y = (y * height) / _displayHeight;
+ x = (x * width) / (int)_displayWidth;
+ y = (y * height) / (int)_displayHeight;
// Make sure we only supply valid coordinates.
x = CLIP<int16>(x, 0, width - 1);