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author | Eugene Sandulenko | 2017-07-10 21:17:41 +0200 |
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committer | Eugene Sandulenko | 2017-07-10 21:17:41 +0200 |
commit | 940b2a20f1cd490afb6e541a3cd26f0d3bdd1687 (patch) | |
tree | ed080d2edfcc191e2edd4ad61cb8e778e660d422 /backends/graphics/opengl | |
parent | c61c0cb0ff6edb53d2ff32efa559e76dd4d086ec (diff) | |
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Revert "COMMON: Change way the Singleton instances are instantiated"
This reverts commit eefa72afa1978a9dea10f5b1833fcc8f58a3468e.
With this patch ConfigManager is broken.
Diffstat (limited to 'backends/graphics/opengl')
-rw-r--r-- | backends/graphics/opengl/shader.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/backends/graphics/opengl/shader.cpp b/backends/graphics/opengl/shader.cpp index b405f3d102..0b4c677d70 100644 --- a/backends/graphics/opengl/shader.cpp +++ b/backends/graphics/opengl/shader.cpp @@ -27,6 +27,10 @@ #include "common/textconsole.h" #include "common/util.h" +namespace Common { +DECLARE_SINGLETON(OpenGL::ShaderManager); +} + namespace OpenGL { namespace { |