aboutsummaryrefslogtreecommitdiff
path: root/backends/graphics/opengl
diff options
context:
space:
mode:
authorAlejandro Marzini2010-08-12 04:12:37 +0000
committerAlejandro Marzini2010-08-12 04:12:37 +0000
commita16ca00113cb715c697218ce069b43e59e8bd813 (patch)
treeeafd7b455ada8d24b01d413973b90a8413a900e4 /backends/graphics/opengl
parent234aa49f17cc1a60629da825732b6741ca79a5f3 (diff)
downloadscummvm-rg350-a16ca00113cb715c697218ce069b43e59e8bd813.tar.gz
scummvm-rg350-a16ca00113cb715c697218ce069b43e59e8bd813.tar.bz2
scummvm-rg350-a16ca00113cb715c697218ce069b43e59e8bd813.zip
OPENGL: Fix problem when switching between SDL and OpenGL Graphics Managers.
svn-id: r52025
Diffstat (limited to 'backends/graphics/opengl')
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index 02e54ac8e4..0f6c8b648e 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -43,7 +43,7 @@ OpenGLGraphicsManager::OpenGLGraphicsManager()
_desiredAspectRatio(kAspectRatio4_3),
#endif
_gameTexture(0), _overlayTexture(0), _cursorTexture(0),
- _screenChangeCount(0), _screenNeedsRedraw(false),
+ _screenChangeCount(1 << (sizeof(int) * 8 - 2)), _screenNeedsRedraw(false),
_shakePos(0),
_overlayVisible(false), _overlayNeedsRedraw(false),
_transactionMode(kTransactionNone),