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author | Filippos Karapetis | 2014-10-28 15:36:22 +0200 |
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committer | Filippos Karapetis | 2014-10-28 15:38:51 +0200 |
commit | d2c69a79fe1a728ee17ca415ffce1720dae7fe99 (patch) | |
tree | 98c80fb741ce22d342915d2dcd8373710c89615b /backends/graphics/opengl | |
parent | 67fec75b4e68a3a5ebfbd6a56d61fab480f282b4 (diff) | |
download | scummvm-rg350-d2c69a79fe1a728ee17ca415ffce1720dae7fe99.tar.gz scummvm-rg350-d2c69a79fe1a728ee17ca415ffce1720dae7fe99.tar.bz2 scummvm-rg350-d2c69a79fe1a728ee17ca415ffce1720dae7fe99.zip |
BACKENDS: Remove trailing whitespace
Diffstat (limited to 'backends/graphics/opengl')
-rw-r--r-- | backends/graphics/opengl/opengl-graphics.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp index cbd06e9161..c455c4ce2e 100644 --- a/backends/graphics/opengl/opengl-graphics.cpp +++ b/backends/graphics/opengl/opengl-graphics.cpp @@ -489,7 +489,7 @@ void OpenGLGraphicsManager::warpMouse(int x, int y) { if (!_overlay) { return; } - + // It might be confusing that we actually have to handle something // here when the overlay is visible. This is because for very small // resolutions we have a minimal overlay size and have to adjust @@ -1044,8 +1044,8 @@ void OpenGLGraphicsManager::recalculateDisplayArea() { } // We center the screen in the middle for now. - _displayX = (_outputScreenWidth - _displayWidth ) / 2; - _displayY = (_outputScreenHeight - _displayHeight) / 2; + _displayX = (_outputScreenWidth - _displayWidth ) / 2; + _displayY = (_outputScreenHeight - _displayHeight) / 2; } void OpenGLGraphicsManager::updateCursorPalette() { |